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99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/*
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**
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** quotes.cpp
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** Duke-Nukem-style quote buffer
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**
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**---------------------------------------------------------------------------
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** Copyright 2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** This is actually a VERY inefficient way to manage strings
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** but needs to be preserved because the CON VM depends on it.
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*/
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#include "quotemgr.h"
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#include "savegamehelp.h"
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#include "serializer.h"
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#include "printf.h"
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void Quotes::MakeStringLabel(FString "e)
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{
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// Only prepend a quote if the string is localizable.
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if (quote.Len() > 0 && quote[0] != '$' && GStrings[quote.GetChars()]) quote.Insert(0, "$");
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}
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void Quotes::InitializeQuote(int num, const char *text, bool fromscript)
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{
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quotes[num] = text;
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if (fromscript) // means this is the initial setup from the source data.
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{
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MakeStringLabel(quotes[num]);
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}
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}
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void Quotes::AppendQuote(int dst, int src, int len)
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{
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// This needs to apply the localization because the combined string is not localizable anymore.
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if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst].GetChars());
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if (len < 0) quotes[dst] << GStrings.localize(quotes[src].GetChars());
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else quotes[dst] += FString(GStrings.localize(quotes[src].GetChars()), len);
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}
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void Quotes::FormatQuote(int dst, const char* fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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quotes[dst].VFormat(fmt, ap);
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}
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void Quotes::Substitute(int dst, const char* text, const char* replc)
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{
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if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst].GetChars());
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quotes[dst].Substitute(text, replc);
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}
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void Quotes::Serialize(FSerializer &arc)
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{
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#if 0 // not needed without EDuke's extensions.
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// This only saves the regular quotes. The ExQuotes array is immutable once initialized.
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if (arc.BeginObject("quotes"))
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{
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for (int i = 0; i < MAXQUOTES; i++)
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{
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char buf[10];
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mysnprintf(buf, 10, "%d", i);
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FString nulstr;
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arc(buf, quotes[i], nulstr);
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}
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arc.EndObject();
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}
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#endif
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}
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Quotes quoteMgr;
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