raze/source/core/d_protocol.cpp
Mitchell Richters d6de57095d - Take better advantage of InputPacket::ang's FRotator status.
* Change it to a DRotator as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-10-03 23:07:45 +11:00

434 lines
9.2 KiB
C++

/*
** d_protocol.cpp
** Basic network packet creation routines and simple IFF parsing
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "d_protocol.h"
#include "d_net.h"
#include "cmdlib.h"
#include "serializer.h"
extern int gametic;
char *ReadString (uint8_t **stream)
{
char *string = *((char **)stream);
*stream += strlen (string) + 1;
return copystring (string);
}
const char *ReadStringConst(uint8_t **stream)
{
const char *string = *((const char **)stream);
*stream += strlen (string) + 1;
return string;
}
int ReadByte (uint8_t **stream)
{
uint8_t v = **stream;
*stream += 1;
return v;
}
int ReadWord (uint8_t **stream)
{
short v = (((*stream)[0]) << 8) | (((*stream)[1]));
*stream += 2;
return v;
}
int ReadLong (uint8_t **stream)
{
int v = (((*stream)[0]) << 24) | (((*stream)[1]) << 16) | (((*stream)[2]) << 8) | (((*stream)[3]));
*stream += 4;
return v;
}
float ReadFloat (uint8_t **stream)
{
union
{
int i;
float f;
} fakeint;
fakeint.i = ReadLong (stream);
return fakeint.f;
}
void WriteString (const char *string, uint8_t **stream)
{
char *p = *((char **)stream);
while (*string) {
*p++ = *string++;
}
*p++ = 0;
*stream = (uint8_t *)p;
}
void WriteByte (uint8_t v, uint8_t **stream)
{
**stream = v;
*stream += 1;
}
void WriteWord (short v, uint8_t **stream)
{
(*stream)[0] = v >> 8;
(*stream)[1] = v & 255;
*stream += 2;
}
void WriteLong (int v, uint8_t **stream)
{
(*stream)[0] = v >> 24;
(*stream)[1] = (v >> 16) & 255;
(*stream)[2] = (v >> 8) & 255;
(*stream)[3] = v & 255;
*stream += 4;
}
void WriteFloat (float v, uint8_t **stream)
{
union
{
int i;
float f;
} fakeint;
fakeint.f = v;
WriteLong (fakeint.i, stream);
}
// Returns the number of bytes read
int UnpackUserCmd (InputPacket *ucmd, const InputPacket *basis, uint8_t **stream)
{
uint8_t *start = *stream;
uint8_t flags;
if (basis != NULL)
{
if (basis != ucmd)
{
memcpy (ucmd, basis, sizeof(InputPacket));
}
}
else
{
memset (ucmd, 0, sizeof(InputPacket));
}
flags = ReadByte (stream);
if (flags)
{
// We can support up to 29 buttons, using from 0 to 4 bytes to store them.
if (flags & UCMDF_BUTTONS)
ucmd->actions = ESyncBits::FromInt(ReadLong(stream));
if (flags & UCMDF_PITCH)
ucmd->ang.Pitch = DAngle::fromDeg(ReadFloat(stream));
if (flags & UCMDF_YAW)
ucmd->ang.Yaw = DAngle::fromDeg(ReadFloat(stream));
if (flags & UCMDF_FORWARDMOVE)
ucmd->vel.X = ReadFloat(stream);
if (flags & UCMDF_SIDEMOVE)
ucmd->vel.Y = ReadFloat(stream);
if (flags & UCMDF_UPMOVE)
ucmd->vel.Z = ReadFloat(stream);
if (flags & UCMDF_ROLL)
ucmd->ang.Roll = DAngle::fromDeg(ReadFloat(stream));
}
return int(*stream - start);
}
// Returns the number of bytes written
int PackUserCmd (const InputPacket *ucmd, const InputPacket *basis, uint8_t **stream)
{
uint8_t flags = 0;
uint8_t *temp = *stream;
uint8_t *start = *stream;
InputPacket blank;
if (basis == NULL)
{
memset (&blank, 0, sizeof(blank));
basis = &blank;
}
WriteByte (0, stream); // Make room for the packing bits
if (ucmd->actions != basis->actions)
{
flags |= UCMDF_BUTTONS;
WriteLong(ucmd->actions, stream);
}
if (ucmd->ang.Pitch != basis->ang.Pitch)
{
flags |= UCMDF_PITCH;
WriteFloat ((float)ucmd->ang.Pitch.Degrees(), stream);
}
if (ucmd->ang.Yaw != basis->ang.Yaw)
{
flags |= UCMDF_YAW;
WriteFloat ((float)ucmd->ang.Yaw.Degrees(), stream);
}
if (ucmd->vel.X != basis->vel.X)
{
flags |= UCMDF_FORWARDMOVE;
WriteFloat ((float)ucmd->vel.X, stream);
}
if (ucmd->vel.Y != basis->vel.Y)
{
flags |= UCMDF_SIDEMOVE;
WriteFloat ((float)ucmd->vel.Y, stream);
}
if (ucmd->vel.Z != basis->vel.Z)
{
flags |= UCMDF_UPMOVE;
WriteFloat ((float)ucmd->vel.Z, stream);
}
if (ucmd->ang.Roll != basis->ang.Roll)
{
flags |= UCMDF_ROLL;
WriteFloat ((float)ucmd->ang.Roll.Degrees(), stream);
}
// Write the packing bits
WriteByte (flags, &temp);
return int(*stream - start);
}
FSerializer &Serialize(FSerializer &arc, const char *key, ticcmd_t &cmd, ticcmd_t *def)
{
if (arc.BeginObject(key))
{
arc("consistency", cmd.consistency)
("ucmd", cmd.ucmd)
.EndObject();
}
return arc;
}
FSerializer &Serialize(FSerializer &arc, const char *key, InputPacket &cmd, InputPacket *def)
{
if (arc.BeginObject(key))
{
arc("actions", cmd.actions)
("vel", cmd.vel)
("ang", cmd.ang)
.EndObject();
}
return arc;
}
int WriteUserCmdMessage (InputPacket *ucmd, const InputPacket *basis, uint8_t **stream)
{
if (basis == NULL)
{
if (ucmd->actions != 0 || !ucmd->vel.isZero() || !ucmd->ang.isZero())
{
WriteByte (DEM_USERCMD, stream);
return PackUserCmd (ucmd, basis, stream) + 1;
}
}
else if (ucmd->actions != basis->actions || ucmd->vel != basis->vel || ucmd->ang != basis->ang)
{
WriteByte (DEM_USERCMD, stream);
return PackUserCmd (ucmd, basis, stream) + 1;
}
WriteByte (DEM_EMPTYUSERCMD, stream);
return 1;
}
int SkipTicCmd (uint8_t **stream, int count)
{
int i, skip;
uint8_t *flow = *stream;
for (i = count; i > 0; i--)
{
bool moreticdata = true;
flow += 2; // Skip consistancy marker
while (moreticdata)
{
uint8_t type = *flow++;
if (type == DEM_USERCMD)
{
moreticdata = false;
skip = 1;
if (*flow & UCMDF_PITCH) skip += 4;
if (*flow & UCMDF_YAW) skip += 4;
if (*flow & UCMDF_FORWARDMOVE) skip += 4;
if (*flow & UCMDF_SIDEMOVE) skip += 4;
if (*flow & UCMDF_UPMOVE) skip += 4;
if (*flow & UCMDF_ROLL) skip += 4;
if (*flow & UCMDF_BUTTONS) skip += 4;
flow += skip;
}
else if (type == DEM_EMPTYUSERCMD)
{
moreticdata = false;
}
else
{
Net_SkipCommand (type, &flow);
}
}
}
skip = int(flow - *stream);
*stream = flow;
return skip;
}
extern short consistency[MAXPLAYERS][BACKUPTICS];
void ReadTicCmd (uint8_t **stream, int player, int tic)
{
int type;
uint8_t *start;
ticcmd_t *tcmd;
int ticmod = tic % BACKUPTICS;
tcmd = &netcmds[player][ticmod];
tcmd->consistency = ReadWord (stream);
start = *stream;
while ((type = ReadByte (stream)) != DEM_USERCMD && type != DEM_EMPTYUSERCMD)
Net_SkipCommand (type, stream);
NetSpecs[player][ticmod].SetData (start, int(*stream - start - 1));
if (type == DEM_USERCMD)
{
UnpackUserCmd (&tcmd->ucmd,
tic ? &netcmds[player][(tic-1)%BACKUPTICS].ucmd : NULL, stream);
}
else
{
if (tic)
{
memcpy (&tcmd->ucmd, &netcmds[player][(tic-1)%BACKUPTICS].ucmd, sizeof(tcmd->ucmd));
}
else
{
memset (&tcmd->ucmd, 0, sizeof(tcmd->ucmd));
}
}
#if 0
if (player==consoleplayer&&tic>BACKUPTICS)
assert(consistancy[player][ticmod] == tcmd->consistancy);
#endif
}
void RunNetSpecs (int player, int buf)
{
uint8_t *stream;
int len;
if (gametic % ticdup == 0)
{
stream = NetSpecs[player][buf].GetData (&len);
if (stream)
{
uint8_t *end = stream + len;
while (stream < end)
{
int type = ReadByte (&stream);
try
{
Net_DoCommand(type, &stream, player);
}
catch (...)
{
NetSpecs[player][buf].SetData(NULL, 0);
throw;
}
}
#if 0
if (!demorecording)
#endif
NetSpecs[player][buf].SetData (NULL, 0);
}
}
}
uint8_t *lenspot;
// Write the header of an IFF chunk and leave space
// for the length field.
void StartChunk (int id, uint8_t **stream)
{
WriteLong (id, stream);
lenspot = *stream;
*stream += 4;
}
// Write the length field for the chunk and insert
// pad byte if the chunk is odd-sized.
void FinishChunk (uint8_t **stream)
{
int len;
if (!lenspot)
return;
len = int(*stream - lenspot - 4);
WriteLong (len, &lenspot);
if (len & 1)
WriteByte (0, stream);
lenspot = NULL;
}
// Skip past an unknown chunk. *stream should be
// pointing to the chunk's length field.
void SkipChunk (uint8_t **stream)
{
int len;
len = ReadLong (stream);
*stream += len + (len & 1);
}