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We need to reset the gotsector array for that, but since we also need the accumulate result of both passes there's now two such arrays. |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |