raze/source
Christoph Oelckers 7a03967ceb - fixed clipping info not properly reset when rendering the scene in two passes.
We need to reset the gotsector array for that, but since we also need the accumulate result of both passes there's now two such arrays.
2021-04-07 16:52:17 +02:00
..
build - encapsulate setuptile(range) parsing in separate functions. 2021-04-06 16:22:24 +02:00
common Merge branch 'master' into newrenderer2 2021-04-06 16:14:21 +02:00
core - fixed clipping info not properly reset when rendering the scene in two passes. 2021-04-07 16:52:17 +02:00
games Merge branch 'master' into newrenderer2 2021-04-07 15:12:27 +02:00
glbackend - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00