mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-14 06:31:34 +00:00
7daa501a4d
Still all compiles fine.
256 lines
8.1 KiB
C++
256 lines
8.1 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include "build.h"
|
|
|
|
#include "blood.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
static void spidThinkSearch(DBloodActor*);
|
|
static void spidThinkGoto(DBloodActor*);
|
|
static void spidThinkChase(DBloodActor*);
|
|
|
|
|
|
AISTATE spidIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL };
|
|
AISTATE spidChase = { kAiStateChase, 7, -1, 0, NULL, aiMoveForward, spidThinkChase, NULL };
|
|
AISTATE spidDodge = { kAiStateMove, 7, -1, 90, NULL, aiMoveDodge, NULL, &spidChase };
|
|
AISTATE spidGoto = { kAiStateMove, 7, -1, 600, NULL, aiMoveForward, spidThinkGoto, &spidIdle };
|
|
AISTATE spidSearch = { kAiStateSearch, 7, -1, 1800, NULL, aiMoveForward, spidThinkSearch, &spidIdle };
|
|
AISTATE spidBite = { kAiStateChase, 6, nSpidBiteClient, 60, NULL, NULL, NULL, &spidChase };
|
|
AISTATE spidJump = { kAiStateChase, 8, nSpidJumpClient, 60, NULL, aiMoveForward, NULL, &spidChase };
|
|
AISTATE spidBirth = { kAiStateOther, 0, nSpidBirthClient, 60, NULL, NULL, NULL, &spidIdle };
|
|
|
|
static void spidBlindEffect(DBloodActor* dudeactor, int nBlind, int max)
|
|
{
|
|
spritetype* pDude = &dudeactor->s();
|
|
if (IsPlayerSprite(pDude))
|
|
{
|
|
nBlind <<= 4;
|
|
max <<= 4;
|
|
PLAYER* pPlayer = &gPlayer[pDude->type - kDudePlayer1];
|
|
if (pPlayer->blindEffect < max)
|
|
{
|
|
pPlayer->blindEffect = ClipHigh(pPlayer->blindEffect + nBlind, max);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SpidBiteSeqCallback(int, DBloodActor* actor)
|
|
{
|
|
spritetype* pSprite = &actor->s();
|
|
int dx = bcos(pSprite->ang);
|
|
int dy = bsin(pSprite->ang);
|
|
dx += Random2(2000);
|
|
dy += Random2(2000);
|
|
int dz = Random2(2000);
|
|
assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
|
|
|
auto const target = actor->GetTarget();
|
|
spritetype* pTarget = &target->s();
|
|
if (IsPlayerSprite(pTarget))
|
|
{
|
|
int hit = HitScan(actor, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
|
if (hit == 3 && gHitInfo.hitactor->IsPlayerActor())
|
|
{
|
|
dz += pTarget->z - pSprite->z;
|
|
PLAYER* pPlayer = &gPlayer[pTarget->type - kDudePlayer1];
|
|
switch (pSprite->type)
|
|
{
|
|
case kDudeSpiderBrown:
|
|
actFireVector(actor, 0, 0, dx, dy, dz, kVectorSpiderBite);
|
|
if (IsPlayerSprite(pTarget) && !pPlayer->godMode && powerupCheck(pPlayer, kPwUpDeathMask) <= 0 && Chance(0x4000))
|
|
powerupActivate(pPlayer, kPwUpDeliriumShroom);
|
|
break;
|
|
case kDudeSpiderRed:
|
|
actFireVector(actor, 0, 0, dx, dy, dz, kVectorSpiderBite);
|
|
if (Chance(0x5000)) spidBlindEffect(target, 4, 16);
|
|
break;
|
|
case kDudeSpiderBlack:
|
|
actFireVector(actor, 0, 0, dx, dy, dz, kVectorSpiderBite);
|
|
spidBlindEffect(target, 8, 16);
|
|
break;
|
|
case kDudeSpiderMother:
|
|
actFireVector(actor, 0, 0, dx, dy, dz, kVectorSpiderBite);
|
|
|
|
dx += Random2(2000);
|
|
dy += Random2(2000);
|
|
dz += Random2(2000);
|
|
actFireVector(actor, 0, 0, dx, dy, dz, kVectorSpiderBite);
|
|
spidBlindEffect(target, 8, 16);
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void SpidJumpSeqCallback(int, DBloodActor* actor)
|
|
{
|
|
spritetype* pSprite = &actor->s();
|
|
int dx = bcos(pSprite->ang);
|
|
int dy = bsin(pSprite->ang);
|
|
dx += Random2(200);
|
|
dy += Random2(200);
|
|
int dz = Random2(200);
|
|
assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
|
spritetype* pTarget = &actor->GetTarget()->s();
|
|
if (IsPlayerSprite(pTarget)) {
|
|
dz += pTarget->z - pSprite->z;
|
|
switch (pSprite->type) {
|
|
case kDudeSpiderBrown:
|
|
case kDudeSpiderRed:
|
|
case kDudeSpiderBlack:
|
|
actor->xvel = IntToFixed(dx);
|
|
actor->yvel = IntToFixed(dy);
|
|
actor->zvel = IntToFixed(dz);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SpidBirthSeqCallback(int, DBloodActor* actor)
|
|
{
|
|
XSPRITE* pXSprite = &actor->x();
|
|
spritetype* pSprite = &actor->s();
|
|
assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type);
|
|
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
|
spritetype* pTarget = &actor->GetTarget()->s();
|
|
DUDEEXTRA_STATS* pDudeExtraE = &actor->dudeExtra.stats;
|
|
int dx = pXSprite->targetX - pSprite->x;
|
|
int dy = pXSprite->targetY - pSprite->y;
|
|
int nAngle = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
|
|
DBloodActor* spawned = nullptr;
|
|
if (IsPlayerSprite(pTarget) && pDudeExtraE->birthCounter < 10)
|
|
{
|
|
if (nDist < 0x1a00 && nDist > 0x1400 && abs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
|
spawned = actSpawnDude(actor, kDudeSpiderRed, pSprite->clipdist, 0);
|
|
else if (nDist < 0x1400 && nDist > 0xc00 && abs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
|
spawned = actSpawnDude(actor, kDudeSpiderBrown, pSprite->clipdist, 0);
|
|
else if (nDist < 0xc00 && abs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
|
spawned = actSpawnDude(actor, kDudeSpiderBrown, pSprite->clipdist, 0);
|
|
|
|
if (spawned)
|
|
{
|
|
pDudeExtraE->birthCounter++;
|
|
spawned->SetOwner(spawned);
|
|
gKillMgr.AddNewKill(1);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static void spidThinkSearch(DBloodActor* actor)
|
|
{
|
|
auto pXSprite = &actor->x();
|
|
aiChooseDirection(actor, pXSprite->goalAng);
|
|
aiThinkTarget(actor);
|
|
}
|
|
|
|
static void spidThinkGoto(DBloodActor* actor)
|
|
{
|
|
auto pXSprite = &actor->x();
|
|
auto pSprite = &actor->s();
|
|
assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type);
|
|
int dx = pXSprite->targetX - pSprite->x;
|
|
int dy = pXSprite->targetY - pSprite->y;
|
|
int nAngle = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
aiChooseDirection(actor, nAngle);
|
|
if (nDist < 512 && abs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
|
aiNewState(actor, &spidSearch);
|
|
aiThinkTarget(actor);
|
|
}
|
|
|
|
static void spidThinkChase(DBloodActor* actor)
|
|
{
|
|
auto pSprite = &actor->s();
|
|
if (actor->GetTarget() == nullptr)
|
|
{
|
|
aiNewState(actor, &spidGoto);
|
|
return;
|
|
}
|
|
assert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type);
|
|
spritetype* pTarget = &actor->GetTarget()->s();
|
|
XSPRITE* pXTarget = &actor->GetTarget()->x();
|
|
int dx = pTarget->x - pSprite->x;
|
|
int dy = pTarget->y - pSprite->y;
|
|
aiChooseDirection(actor, getangle(dx, dy));
|
|
if (pXTarget->health == 0)
|
|
{
|
|
aiNewState(actor, &spidSearch);
|
|
return;
|
|
}
|
|
if (IsPlayerSprite(pTarget) && powerupCheck(&gPlayer[pTarget->type - kDudePlayer1], kPwUpShadowCloak) > 0)
|
|
{
|
|
aiNewState(actor, &spidSearch);
|
|
return;
|
|
}
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist <= pDudeInfo->seeDist) {
|
|
int nDeltaAngle = ((getangle(dx, dy) + 1024 - pSprite->ang) & 2047) - 1024;
|
|
int height = (pDudeInfo->eyeHeight * pSprite->yrepeat) << 2;
|
|
|
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum)) {
|
|
if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery) {
|
|
aiSetTarget(actor, actor->GetTarget());
|
|
|
|
switch (pSprite->type) {
|
|
case kDudeSpiderRed:
|
|
if (nDist < 0x399 && abs(nDeltaAngle) < 85)
|
|
aiNewState(actor, &spidBite);
|
|
break;
|
|
case kDudeSpiderBrown:
|
|
case kDudeSpiderBlack:
|
|
if (nDist < 0x733 && nDist > 0x399 && abs(nDeltaAngle) < 85)
|
|
aiNewState(actor, &spidJump);
|
|
else if (nDist < 0x399 && abs(nDeltaAngle) < 85)
|
|
aiNewState(actor, &spidBite);
|
|
break;
|
|
case kDudeSpiderMother:
|
|
if (nDist < 0x733 && nDist > 0x399 && abs(nDeltaAngle) < 85)
|
|
aiNewState(actor, &spidJump);
|
|
else if (Chance(0x8000))
|
|
aiNewState(actor, &spidBirth);
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
aiNewState(actor, &spidGoto);
|
|
actor->SetTarget(nullptr);
|
|
}
|
|
|
|
END_BLD_NS
|