raze/source
Christoph Oelckers 794c4483ca -Exhumed: better handling of BuildNear/BelowNear.
BuildNear was only called right before calling BelowNear - now both functions are merged and use the global GlobalSectorList array for storage.
Since the data in this is local to this function it is also unnecessary to write it out to a savegame as it will get recereate each time before it is used.
2021-11-11 23:45:59 +01:00
..
build - let ValidateSprite print better messages when developer mode is set to warning and also call it for Blood. 2021-11-11 21:28:53 +01:00
common - SW: only check valid sectors for SecUser entries. 2021-11-11 21:58:14 +01:00
core - SW: code/data pointer saving cleanup. 2021-11-11 23:28:28 +01:00
games -Exhumed: better handling of BuildNear/BelowNear. 2021-11-11 23:45:59 +01:00
glbackend - fixed compilation on Linux with glibc 2021-10-30 16:26:16 +03:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp