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BuildNear was only called right before calling BelowNear - now both functions are merged and use the global GlobalSectorList array for storage. Since the data in this is local to this function it is also unnecessary to write it out to a savegame as it will get recereate each time before it is used. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |