raze/source/games/duke/src
2022-12-11 18:41:43 +01:00
..
actors.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
actors_d.cpp - Duke: Remove player_struct::posZset(). 2022-12-11 18:41:43 +01:00
actors_lava.cpp - unlimized two map resources - cyclers and ambient tags. 2022-11-20 14:13:11 +01:00
actors_r.cpp - Duke: Remove player_struct::posZset(). 2022-12-11 18:41:43 +01:00
animatesprites_d.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
animatesprites_r.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
bowling.cpp - got rid of deletesprite, plus one new flag. 2022-11-20 19:25:23 +01:00
ccmds.cpp - Duke: Remove player_struct::backupxyz() in lieu of actor variant. 2022-12-11 18:41:42 +01:00
cheats.cpp - removed Scale(), CopyScale() and MultScale wrappers. 2022-10-30 16:51:32 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - named a few more of RR's items. 2022-11-20 21:39:56 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - Duke: Call movetransports() before processing any player movement. 2022-11-30 09:53:51 +01:00
duke3d.h - Duke: Call movetransports() before processing any player movement. 2022-11-30 09:53:51 +01:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - got rid of deletesprite, plus one new flag. 2022-11-20 19:25:23 +01:00
flags_r.cpp - got rid of deletesprite, plus one new flag. 2022-11-20 19:25:23 +01:00
funct.h - Duke: Back up all sprites as soon as possible. 2022-12-11 18:41:41 +01:00
game.cpp - scriptified the remaining controller sprites. 2022-11-20 13:57:51 +01:00
game_misc.cpp - Duke: Wrap calls that get player_struct::PlayerOldPosition. 2022-12-11 18:41:41 +01:00
gamedef.cpp - removed int_playerheight 2022-10-22 11:33:14 +02:00
gameexec.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
gameloop.cpp - Duke: Back up all sprites as soon as possible. 2022-12-11 18:41:41 +01:00
gamevar.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - unlimized two map resources - cyclers and ambient tags. 2022-11-20 14:13:11 +01:00
global.h - unlimized two map resources - cyclers and ambient tags. 2022-11-20 14:13:11 +01:00
hudweapon_d.cpp Revert "- Duke: Invert the horizon offset in displayweapon_d() as it makes more sense." 2022-12-11 20:01:41 +11:00
hudweapon_r.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
inlines.h - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
input.cpp - Duke: Wrap calls that get player_struct::PlayerNowPosition. 2022-12-11 18:41:39 +01:00
namelist_d.h - scriptified tongue actor. 2022-11-20 20:40:46 +01:00
namelist_r.h - fixed handling of bad class assignment to map picnums. 2022-11-24 08:12:18 +01:00
names.h - scriptified the scraps. 2022-11-15 00:06:21 +01:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player_d.cpp - Duke: Remove player_struct::posZset(). 2022-12-11 18:41:43 +01:00
player_r.cpp - Duke: Remove player_struct::posZset(). 2022-12-11 18:41:43 +01:00
player_w.cpp - Duke: Remove player_struct::posZset(). 2022-12-11 18:41:43 +01:00
prediction.cpp - Duke: Wrap calls that get player_struct::PlayerNowPosition. 2022-12-11 18:41:39 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - Duke: Remove player_struct::backupxyz() in lieu of actor variant. 2022-12-11 18:41:42 +01:00
premap_d.cpp - scriptified viewscreen and camera. 2022-11-19 17:35:04 +01:00
premap_r.cpp - fixed handling of bad class assignment to map picnums. 2022-11-24 08:12:18 +01:00
render.cpp - Duke: Clean up all player position calls referencing gs.playerheight that don't need it when using the sprite height. 2022-12-11 18:41:42 +01:00
savegame.cpp - Duke: Remove player_struct::backupxyz() in lieu of actor variant. 2022-12-11 18:41:42 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectors.cpp - Duke: Fix doanimations() following position change to sprite. 2022-12-11 18:41:42 +01:00
sectors_d.cpp - Duke: Move player_struct::restorexyz() to DCoreActor::restorepos(). 2022-12-11 18:41:42 +01:00
sectors_r.cpp - Duke: Move player_struct::restorexyz() to DCoreActor::restorepos(). 2022-12-11 18:41:42 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - always set the sound listener position to something valid. 2022-12-11 18:41:41 +01:00
sounds.h - fixed sound code for backend update. 2022-11-24 17:46:39 +01:00
spawn.cpp - Duke: Wrap calls that get player_struct::PlayerNowPosition.Z. 2022-12-11 18:41:39 +01:00
spawn_d.cpp - scriptified activators and locators. 2022-11-20 12:43:24 +01:00
spawn_r.cpp - fixed failiure to initialize the ambient tags array. 2022-11-24 09:01:44 +01:00
types.h - Duke: Remove player_struct::posZset(). 2022-12-11 18:41:43 +01:00
vmexports.cpp - Duke: Remove player_struct::backupxyz() in lieu of actor variant. 2022-12-11 18:41:42 +01:00