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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
7872c0141f
- Stop using memcache on some other failure paths, particularly when failing to read from the on-disk texcache. - Factor out cache reading code (3x). - Fix endianness issues affecting big-enadian systems (one introduced by r3382, one existing before). Comment each B_LITTLE32 with whether we're converting from native to on-disk (little) endianness or back. git-svn-id: https://svn.eduke32.com/eduke32@3386 1a8010ca-5511-0410-912e-c29ae57300e0 |
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