raze/source
Christoph Oelckers 7853a9db6c - do not use EDuke32's savegame identifiers.
The engine may be incopatible already and the format will certainly change in the future.
2019-11-02 22:22:57 +01:00
..
audiolib Add sound and music code for Ken-Build 2019-10-30 18:10:54 +01:00
blood - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00
build - do not use EDuke32's savegame identifiers. 2019-11-02 22:22:57 +01:00
common - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00
duke3d - do not use EDuke32's savegame identifiers. 2019-11-02 22:22:57 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - fixed keybind setup. 2019-11-02 20:13:00 +01:00
platform - tweaking of the game selection display. 2019-11-02 21:43:17 +01:00
rr - do not use EDuke32's savegame identifiers. 2019-11-02 22:22:57 +01:00
sw - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
thirdparty - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00