raze/source/rr/src
Christoph Oelckers efa1cd3048 - moved video files to 'common'.
# Conflicts:
#	source/blood/src/screen.cpp
2020-05-31 09:19:16 +02:00
..
actors.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
actors.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
anim.cpp - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
anim.h - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
cheats.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - palette code cleanup. 2020-05-27 22:19:02 +02:00
common_game.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
config.cpp Repair HUD scaling returning to 100% when relaunching Duke or RR games. 2020-03-22 10:37:43 +01:00
config.h Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
d_menu.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
demo.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
demo.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
duke3d.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
events_defs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
filestream.cpp Clean up the FileStream code: Remove non-working Is_Eos() and make Seek() and Skip() return int. 2020-05-22 17:38:21 +02:00
filestream.h Clean up the FileStream code: Remove non-working Is_Eos() and make Seek() and Skip() return int. 2020-05-22 17:38:21 +02:00
game.cpp - moved video files to 'common'. 2020-05-31 09:19:16 +02:00
game.h - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
gamedef.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
gamedef.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gamedefs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
gameexec.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
gameexec.h RR: Process one_eighty_count (Turn-around key) at frame-rate. 2020-05-13 15:12:44 +02:00
gamevars.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
gamevars.h - make things compile again. 2020-02-12 20:27:43 +01:00
global.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
global.h - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
macros.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
namesdyn.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
namesdyn.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
net.cpp - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
net.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
osdcmds.h - store palettes in the palette container. 2020-05-23 12:31:05 +02:00
player.cpp - palette code cleanup. 2020-05-27 22:19:02 +02:00
player.h RR: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct. 2020-05-14 10:00:16 +02:00
playmve.cpp Rednukem: Fix MVE crash on Release gcc builds. 2020-05-22 17:21:03 +02:00
playmve.h - manual update of some missed content. 2020-05-22 18:28:03 +02:00
premap.cpp - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
premap.h - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
quotes.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
rrdh.cpp - palette code cleanup. 2020-05-27 22:19:02 +02:00
rrdh.h Rednukem: dh wip 2020-02-27 19:44:24 +01:00
savegame.cpp - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
savegame.h - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
sbar.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - moved hictinting data into the lookup tables. 2020-05-29 20:15:42 +02:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
sector.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
sector.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
soundefs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sounds.cpp - palette code cleanup. 2020-05-27 22:19:02 +02:00
sounds.h - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
sounds_common.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
soundsdyn.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
soundsdyn.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
text.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
text.h - consolidation of screentext code 2020-03-05 00:58:38 +01:00