raze/source/glbackend
2020-05-31 23:08:56 +02:00
..
gl_palmanager.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_shader.cpp - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
gl_shader.h - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
gl_texture.cpp - fixed clamp mode setup. 2020-05-31 23:08:56 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
glbackend.h - removed the unused SurfaceShader class. 2020-05-31 11:47:19 +02:00
hw_draw2d.cpp - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
pm_renderstate.h - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00