..
2d_d.cpp
- fixed: The summary screen in Duke and RR was blocking without explicit user input.
2020-09-07 20:09:53 +02:00
2d_r.cpp
- fixed: The summary screen in Duke and RR was blocking without explicit user input.
2020-09-07 20:09:53 +02:00
actors.cpp
- transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire.
2020-08-28 23:25:08 +02:00
actors_d.cpp
- fixed explosions in World Tour.
2020-09-07 21:00:27 +02:00
actors_lava.cpp
- cleaned up the sound system interface to have consistent naming and no aliases.
2020-07-25 09:32:54 +02:00
actors_r.cpp
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
animatesprites_d.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
animatesprites_r.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
bowling.cpp
- first stage of new savegame code.
2020-07-20 20:40:29 +02:00
ccmds.cpp
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
cheats.cpp
- hooked up the new automap framework.
2020-09-06 12:44:58 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- another safety commit.
2020-06-21 23:07:42 +02:00
constants.h
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
d_menu.cpp
- transitioned Blood to the new level change messaging system
2020-09-04 20:46:44 +02:00
dispatch.cpp
- do proper interpolation of the snorkel in RR.
2020-08-31 19:06:53 +02:00
duke3d.h
- re-added the sprite drawer for Duke's automap.
2020-09-06 21:31:05 +02:00
flags_d.cpp
- added a few missing World Tour bits.
2020-08-15 10:25:30 +02:00
flags_r.cpp
- don't count chickens as kill.
2020-08-11 21:42:41 +02:00
funct.h
- removed all automap code from SW and the flat drawer from the backend.
2020-09-06 12:14:08 +02:00
game.cpp
- fixed skill selection in Duke.
2020-09-05 16:31:01 +02:00
game_misc.cpp
- SW's automap sprite drawer.
2020-09-06 21:50:02 +02:00
gamedef.cpp
- fixed World Tour weapon display and property parsing, resulting in incorrect ammo count for the flamethrower.
2020-09-07 00:45:11 +02:00
gameexec.cpp
- fixed broken end of level timer in Duke.
2020-09-05 17:56:35 +02:00
gameloop.cpp
- also took out the zoom variable so that no automap data remains in the playsim code.
2020-09-06 10:22:05 +02:00
gamevar.cpp
- fixed issues reported by XCode
2020-07-23 17:02:59 +02:00
gamevar.h
- put the entire CON parser into a class to make its state local to the caller
2020-07-20 18:43:49 +02:00
global.cpp
- removed ready2send variable.
2020-08-31 20:25:08 +02:00
global.h
- removed ready2send variable.
2020-08-31 20:25:08 +02:00
hudweapon_d.cpp
- fixed World Tour weapon display and property parsing, resulting in incorrect ammo count for the flamethrower.
2020-09-07 00:45:11 +02:00
hudweapon_r.cpp
- do proper interpolation of the snorkel in RR.
2020-08-31 19:06:53 +02:00
inlines.h
- game input works, but still no 3D scene rendered.
2020-08-30 13:04:07 +02:00
input.cpp
- first stage of generic automap code.
2020-09-06 20:49:43 +02:00
interpolate.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
names.h
- fudging for the broken FIRE animation.
2020-08-01 17:54:38 +02:00
names_d.h
- fixing some HUD stuff.
2020-07-06 15:48:51 +02:00
names_r.h
- got rid of the dynamic tilemap.
2020-07-03 23:56:14 +02:00
noise.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
player.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
player_d.cpp
- added a global leveltimer variable to Duke.
2020-08-31 00:33:41 +02:00
player_r.cpp
- added a global leveltimer variable to Duke.
2020-08-31 00:33:41 +02:00
player_w.cpp
- added a global leveltimer variable to Duke.
2020-08-31 00:33:41 +02:00
prediction.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
prediction.h
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
premap.cpp
- hooked up the new automap framework.
2020-09-06 12:44:58 +02:00
premap_d.cpp
Disabled all adult censoring in Duke and RR.
2020-07-29 22:43:06 +02:00
premap_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
render.cpp
- first stage of generic automap code.
2020-09-06 20:49:43 +02:00
savegame.cpp
- also took out the zoom variable so that no automap data remains in the playsim code.
2020-09-06 10:22:05 +02:00
sbar.cpp
- first stage of generic automap code.
2020-09-06 20:49:43 +02:00
sbar.h
- Duke: draw the screen border after all the content it's supposed to mask.
2020-08-19 22:16:57 +02:00
sbar_d.cpp
- always use the narrow status bar for overlay mode.
2020-09-07 19:43:46 +02:00
sbar_r.cpp
- added a global leveltimer variable to Duke.
2020-08-31 00:33:41 +02:00
sectors.cpp
- transitioned cloudclock.
2020-08-31 19:22:21 +02:00
sectors_d.cpp
- converted the remaining input bits.
2020-08-29 13:32:55 +02:00
sectors_r.cpp
- converted the remaining input bits.
2020-08-29 13:32:55 +02:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- backslash eradication in sound definitions.
2020-09-05 22:01:19 +02:00
sounds.h
- continued work on main loop - added a few new entry points to the game interface.
2020-08-30 00:55:49 +02:00
spawn.cpp
- hooked up the new automap framework.
2020-09-06 12:44:58 +02:00
spawn_d.cpp
- transitioning helper for screen jobs.
2020-08-15 10:55:21 +02:00
spawn_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
types.h
- also took out the zoom variable so that no automap data remains in the playsim code.
2020-09-06 10:22:05 +02:00