.. |
android
|
Android UI work. DONT_BUILD.
|
2016-03-14 00:07:40 +00:00 |
enet
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Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms.
|
2016-01-12 10:30:48 +00:00 |
jaudiolib
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Revert r5601 in its entirety. This fixes MIDI playback on Windows.
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2016-03-07 11:22:07 +00:00 |
jmact
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pragma once for mact headers.
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2016-03-14 00:07:34 +00:00 |
lunatic
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Further cleanup of A_InsertSprite().
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2016-01-15 07:58:52 +00:00 |
misc
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Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.
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2016-02-29 06:34:29 +00:00 |
sw
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Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.
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2016-02-29 06:34:29 +00:00 |
testgame
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Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.
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2016-02-29 06:34:29 +00:00 |
util
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ivfrate: fix one error message, make -h/--help display usage.
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2014-01-15 20:29:06 +00:00 |
_functio.h
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Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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2014-12-18 18:16:16 +00:00 |
_midi.h
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Revert r5601 in its entirety. This fixes MIDI playback on Windows.
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2016-03-07 11:22:07 +00:00 |
_rts.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
actors.c
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Don't squish the player in lotag 1 sectors that have a SE7.
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2016-03-14 00:07:12 +00:00 |
actors.h
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Don't squish the player in lotag 1 sectors that have a SE7.
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2016-03-14 00:07:12 +00:00 |
android.h
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More Android changes. DONT_BUILD.
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2015-02-11 05:22:19 +00:00 |
anim.c
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Fix https://forums.duke4.net/topic/8450-
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2016-02-13 21:06:18 +00:00 |
anim.h
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Better names for anim playback functions
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2016-02-07 02:38:28 +00:00 |
animsounds.c
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Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
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2015-02-11 05:22:07 +00:00 |
animsounds.h
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Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
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2015-02-11 05:22:07 +00:00 |
animvpx.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
animvpx.h
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Add SW to our build system and make relevant changes to avoid fatal build errors.
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2015-05-19 21:56:03 +00:00 |
astub.c
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Cheap hack to let Mapster32 read the visibility parameter from gamestartup when parsing the CONs for sound definitions.
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2016-01-27 10:06:03 +00:00 |
cheats.c
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Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
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2016-02-07 02:38:03 +00:00 |
cheats.h
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Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
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2016-02-07 02:38:03 +00:00 |
cmdline.c
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Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
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2016-02-13 21:06:12 +00:00 |
cmdline.h
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Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
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2016-02-13 21:05:57 +00:00 |
common.c
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Add .ssi to the list of file extensions loaded automatically when passing a directory with -game_dir
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2016-03-14 00:07:55 +00:00 |
common_game.h
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Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled.
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2016-01-12 10:31:05 +00:00 |
config.c
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Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
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2016-02-13 21:06:12 +00:00 |
config.h
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Name map best time entries in the cfg by MD4 checksum instead of filename.
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2015-12-20 05:18:59 +00:00 |
demo.c
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Internally, work with 24-bit palettes instead of 18-bit.
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2015-09-23 17:55:11 +00:00 |
demo.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
duke3d.h
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Move inventory enums into a separate inv.h. DONT_BUILD.
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2016-03-14 00:07:08 +00:00 |
events_defs.h
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EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects.
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2016-01-21 19:35:25 +00:00 |
function.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
game.c
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Android UI work. DONT_BUILD.
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2016-03-14 00:07:40 +00:00 |
game.h
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Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
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2016-02-13 21:05:57 +00:00 |
gamedef.c
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Implement CON_NEXTSECTORNEIGHBORZ
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2016-02-07 02:38:32 +00:00 |
gamedef.h
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Implement CON_NEXTSECTORNEIGHBORZ
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2016-02-07 02:38:32 +00:00 |
gamedefs.h
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Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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2014-12-18 18:16:16 +00:00 |
gameexec.c
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Don't squish the player in lotag 1 sectors that have a SE7.
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2016-03-14 00:07:12 +00:00 |
gameexec.h
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Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
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2016-02-13 21:05:57 +00:00 |
GameListSource.game.h
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Further work on the Xcode project.
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2014-10-20 07:37:29 +00:00 |
GameListSource.game.m
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Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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2015-03-27 12:30:35 +00:00 |
gamestructures.c
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Minor cleanup
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2016-02-07 02:38:08 +00:00 |
gamevars.c
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Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
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2016-02-07 02:38:03 +00:00 |
gamevars.h
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Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
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2016-02-13 21:05:57 +00:00 |
global.c
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CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
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2015-02-22 22:15:20 +00:00 |
global.h
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Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION.
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2016-01-21 19:35:30 +00:00 |
gpl-2.0.txt
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
GrpFile.game.h
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Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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2015-03-27 12:30:35 +00:00 |
GrpFile.game.m
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Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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2015-03-27 12:30:35 +00:00 |
grpscan.c
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Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
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2016-01-11 05:06:10 +00:00 |
grpscan.h
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Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
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2016-01-11 05:06:10 +00:00 |
input.c
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Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
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2015-04-28 21:30:42 +00:00 |
input.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
inv.h
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Move inventory enums into a separate inv.h. DONT_BUILD.
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2016-03-14 00:07:08 +00:00 |
keys.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
m32common.c
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Use XXH64 functions for editor undo/redo when building for 64-bit.
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2016-01-11 05:06:02 +00:00 |
m32def.c
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Replace the semicolon trailing empty-bodied loops with opening and closing braces.
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2016-01-12 10:31:12 +00:00 |
m32def.h
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Fix tdupsprite in m32script.
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2015-01-12 09:28:46 +00:00 |
m32exec.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
m32structures.c
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Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
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2015-01-11 04:55:07 +00:00 |
m32vars.c
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Mapster32: add byte array editorcolors[256] to m32script variables.
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2015-11-20 20:26:51 +00:00 |
macros.h
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Macro for handling ud.bgstretch. DONT_BUILD.
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2015-02-11 05:21:46 +00:00 |
mapster32.h
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Mapster: Don't restrict setgamepalette to the range [0, 3].
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2015-12-26 15:42:13 +00:00 |
mdump.cpp
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
mdump.h
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|
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menus.c
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Play DUKE_GETWEAPON6 in cheat menu
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2016-03-14 00:07:48 +00:00 |
menus.h
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Android UI work. DONT_BUILD.
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2016-03-14 00:07:40 +00:00 |
midi.c
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Revert r5601 in its entirety. This fixes MIDI playback on Windows.
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2016-03-07 11:22:07 +00:00 |
midi.h
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Revert r5601 in its entirety. This fixes MIDI playback on Windows.
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2016-03-07 11:22:07 +00:00 |
mpu401.c
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Revert r5601 in its entirety. This fixes MIDI playback on Windows.
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2016-03-07 11:22:07 +00:00 |
mpu401.h
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Revert r5601 in its entirety. This fixes MIDI playback on Windows.
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2016-03-07 11:22:07 +00:00 |
music.c
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Revert r5601 in its entirety. This fixes MIDI playback on Windows.
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2016-03-07 11:22:07 +00:00 |
names.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
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2014-07-20 08:55:56 +00:00 |
namesdyn.c
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Android crap. DONT_BUILD.
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2016-02-13 21:06:28 +00:00 |
namesdyn.h
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Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748.
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2015-12-20 05:19:11 +00:00 |
net.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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2016-01-11 05:05:38 +00:00 |
net.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
osdcmds.c
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Break out status bar code into sbar.c/h
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2016-02-07 02:38:16 +00:00 |
osdcmds.h
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Menus: Add a Cheats menu to options.
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2015-03-24 10:49:03 +00:00 |
osdfuncs.c
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A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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2015-02-11 05:22:48 +00:00 |
osdfuncs.h
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Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
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2014-10-25 03:25:35 +00:00 |
player.c
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Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
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2016-02-07 02:38:03 +00:00 |
player.h
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Move inventory enums into a separate inv.h. DONT_BUILD.
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2016-03-14 00:07:08 +00:00 |
premap.c
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Better names for anim playback functions
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2016-02-07 02:38:28 +00:00 |
premap.h
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Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().
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2015-02-09 05:50:47 +00:00 |
quotes.h
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Get rid of the "press space to restart" message on mobile. DONT_BUILD.
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2015-02-11 05:22:41 +00:00 |
rev.c
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Nuke rev.h.
|
2014-07-28 08:59:58 +00:00 |
rts.c
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
|
2016-01-11 05:05:38 +00:00 |
rts.h
|
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
|
2014-11-22 12:32:56 +00:00 |
savegame.c
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Android work. DONT_BUILD.
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2016-03-14 00:06:54 +00:00 |
savegame.h
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Android work. DONT_BUILD.
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2016-03-14 00:06:54 +00:00 |
sbar.c
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Break all of the text printing stuff out of game.c and into a separate screentext.c/h
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2016-02-07 02:38:23 +00:00 |
sbar.h
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Break all of the text printing stuff out of game.c and into a separate screentext.c/h
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2016-02-07 02:38:23 +00:00 |
screens.c
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Minor change of scope of a couple variables. DONT_BUILD.
|
2016-03-14 00:07:58 +00:00 |
screens.h
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Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
|
2016-02-13 21:06:12 +00:00 |
screentext.c
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Break all of the text printing stuff out of game.c and into a separate screentext.c/h
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2016-02-07 02:38:23 +00:00 |
screentext.h
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Break all of the text printing stuff out of game.c and into a separate screentext.c/h
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2016-02-07 02:38:23 +00:00 |
sdlmusic.c
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Revert r5601 in its entirety. This fixes MIDI playback on Windows.
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2016-03-07 11:22:07 +00:00 |
sector.c
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Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
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2016-02-07 02:38:03 +00:00 |
sector.h
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Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
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2016-02-13 21:05:57 +00:00 |
soundefs.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
sounds.c
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Revert r5601 in its entirety. This fixes MIDI playback on Windows.
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2016-03-07 11:22:07 +00:00 |
sounds.h
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Pause and resume sounds instead of just stopping them when opening menus or pausing the game.
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2016-02-02 06:39:22 +00:00 |
sounds_common.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
sounds_mapster32.c
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Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg.
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2015-11-25 12:08:10 +00:00 |
sounds_mapster32.h
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Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
|
2016-01-11 05:05:38 +00:00 |
soundsdyn.c
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Play DUKE_GETWEAPON6 in cheat menu
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2016-03-14 00:07:48 +00:00 |
soundsdyn.h
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Play DUKE_GETWEAPON6 in cheat menu
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2016-03-14 00:07:48 +00:00 |
standard.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
startgtk.game.c
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Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms.
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2016-01-12 10:30:48 +00:00 |
startosx.game.m
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OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
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2015-10-10 06:57:46 +00:00 |
startwin.game.c
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Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms.
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2016-01-12 10:30:48 +00:00 |
startwin.game.h
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Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
|
2014-07-20 08:55:56 +00:00 |
winbits.c
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Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
|
2016-01-11 05:06:10 +00:00 |