raze/source/glbackend
Christoph Oelckers 17e1e4175e - switched NPOT emulation to the renamed uniforms.
This was the last feature that needed to be mapped to a GZDoom compatible render state
2020-06-08 08:16:50 +02:00
..
gl_palmanager.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_shader.cpp - switched NPOT emulation to the renamed uniforms. 2020-06-08 08:16:50 +02:00
gl_shader.h - switched NPOT emulation to the renamed uniforms. 2020-06-08 08:16:50 +02:00
gl_texture.cpp - some shader cleanup. 2020-06-07 10:15:31 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - switched NPOT emulation to the renamed uniforms. 2020-06-08 08:16:50 +02:00
glbackend.h - switched NPOT emulation to the renamed uniforms. 2020-06-08 08:16:50 +02:00
hw_draw2d.cpp - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
pm_renderstate.h - switched NPOT emulation to the renamed uniforms. 2020-06-08 08:16:50 +02:00