raze/source
Christoph Oelckers 7638ead1c8 - simplified the texture sampler setup.
DAMETH_CLAMPED was redundant and only causig problems.
2020-06-02 16:55:02 +02:00
..
blood Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
build - simplified the texture sampler setup. 2020-06-02 16:55:02 +02:00
common - backend sync 2020-06-02 11:48:48 +02:00
core Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
duke3d Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
exhumed Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
glbackend - simplified the texture sampler setup. 2020-06-02 16:55:02 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
sw Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00