raze/source
Christoph Oelckers 7554808104 - Blood: fixed bad damage scaling in ConcussSprite
This uses the square of the distance, so the factor between Build's Q28.4 format and floats is not 16, but 16*16 = 256.
2023-04-08 10:46:35 +02:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - Fix issue with memset calls from 0eba341ac1. 2023-04-05 07:39:31 +10:00
core - WIP for a default scale property. 2023-04-08 09:38:46 +02:00
games - Blood: fixed bad damage scaling in ConcussSprite 2023-04-08 10:46:35 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - merged the spawn init code now that all differences are externalized 2023-04-07 13:15:06 +02:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00