raze/source
Christoph Oelckers 738c133d05 - animation precaching cleanup.
No need to handle animations on the,game side. markTileForPrecache already handles this - now also for oscillating animations.
2022-08-05 23:48:43 +02:00
..
build - animateoffs cleanup and consolidation 2022-08-05 23:32:16 +02:00
common - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
core - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
games - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp