..
2d
- fixed center aligned rendering of 2D content.
2021-11-29 00:57:10 +01:00
audio
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
console
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
cutscenes
- Fix missed flags pass-through in bool StartCutscene(const char* s, int flags, const CompletionFunc& completion)
overload.
2021-12-07 19:59:19 +11:00
engine
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
filesystem
- fixed music lookup for user maps.
2021-12-30 09:58:07 +01:00
fonts
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
menu
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
models
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
objects
- added savegame support for the new actor management.
2021-12-26 23:10:03 +01:00
platform
- renamed some shadowing variables in common code.
2021-12-30 09:57:32 +01:00
rendering
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
scripting
- renamed all shadowing variables in Duke.
2021-12-30 09:57:33 +01:00
statusbar
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
textures
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
thirdparty
- added all #includes needed to compile on Windows without using precompiled headers.
2021-12-14 12:24:09 +01:00
utility
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00