raze/source/common
Christoph Oelckers 7204b7c616 - fixed music lookup for user maps.
This was only looking for real files, but instead needs to check the file system. The game directory's content will always be part of that so other checks are counterproductive.
2021-12-30 09:58:07 +01:00
..
2d - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
audio - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
console - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
cutscenes - Fix missed flags pass-through in bool StartCutscene(const char* s, int flags, const CompletionFunc& completion) overload. 2021-12-07 19:59:19 +11:00
engine - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
filesystem - fixed music lookup for user maps. 2021-12-30 09:58:07 +01:00
fonts - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
menu - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
models - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
objects - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
platform - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00
rendering - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
scripting - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
statusbar - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
textures - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
utility - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00