raze/source
Christoph Oelckers 72036721d5 - made DN3D shareware operable.
The GRP defines neither episodes nor skills, so they have to be provided internally.
This isn't 100% correct yet, but should do for now.
2020-01-03 00:44:39 +01:00
..
blood - commented out the time wasting level loading screen in Blood. 2020-01-02 23:35:29 +01:00
build - converted the clear screen commands. 2020-01-02 23:56:35 +01:00
common - made DN3D shareware operable. 2020-01-03 00:44:39 +01:00
duke3d - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
exhumed - removed redundant keyboard.h header 2020-01-02 19:56:57 +01:00
glbackend - converted the clear screen commands. 2020-01-02 23:56:35 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - changed a few licenses of my own code to something more permissive. 2020-01-02 19:38:47 +01:00
rr - moved the last remaining function out of baselayer.cpp and removed that file. 2020-01-01 12:01:26 +01:00
sw - removed some dead variables. 2020-01-01 13:11:44 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - removed the OPL synth because parts of it are GPLv3 and even under the best circumstances not compatible with the license mix here. 2020-01-02 19:20:12 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00