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71ca2c4677
The only thing left is the sky which needs more refactoring first and the tileUpdatePicnum call for sprites which cannot be resolved by the texture manager because Blood has a randomization factor included here. |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_sections.cpp | ||
hw_sections.h | ||
hw_vertexmap.cpp | ||
hw_vertexmap.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |