raze/source/core
Christoph Oelckers 716b8840af - when using the node builder to triangulate sectors we must delete overlapping walls.
The node builder can create bad geometry from them because it does bad ordering when two lines facing in opposite directions overlap.
2021-05-21 14:32:01 +02:00
..
console - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
menu - removed redundant menu initializsation in M_StartControlPanel. 2021-05-16 12:21:08 +02:00
movie - more warning fixes in 'core'. 2021-05-12 21:48:14 +02:00
music - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
nodebuilder - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
rendering - use a higher depth bias for non-orthogonal wall sprites. 2021-05-21 14:32:01 +02:00
textures - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
automap.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
automap.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
binaryangle.h - fixed some very noisy warnings in two headers. 2021-05-12 21:47:32 +02:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
ct_chat.cpp - license correction for ct_chat.cpp 2021-04-05 08:59:06 +02:00
d_net.cpp - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - more warning fixes in 'core'. 2021-05-12 21:48:14 +02:00
g_mapinfo.cpp - made status bar configurable through rmapinfo. 2021-05-16 10:43:47 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - removed the indirection for the global arrays. 2021-05-21 14:32:01 +02:00
gamecontrol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
gamecvars.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
gamecvars.h - All Games: Allow for HUD interpolation to be disabled. 2021-04-15 13:35:53 +10:00
gamefuncs.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
gamefuncs.h - more warning fixes in 'core'. 2021-05-12 21:48:14 +02:00
gamehud.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
gamehud.h - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
gameinput.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
gameinput.h - Clean-up of input functions. 2021-04-21 20:41:04 +10:00
gamestate.h - we need to wait a bit before starting the intro scene. 2021-05-01 19:46:17 +02:00
gamestruct.h - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
inputstate.cpp - InputState::ClearAllInput(): Only clear crouch_toggle bool if outside of a level, and resend SB_CROUCH sync bit if inside a level and crouch_toggle is true. 2021-04-01 13:46:16 +11:00
inputstate.h - generalized the special key handling for skipping cutscenes. 2021-04-20 15:01:26 +02:00
interpolate.cpp - fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation. 2021-04-03 10:26:02 +02:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - status bar interface work. 2021-05-15 10:25:38 +02:00
maphack.cpp - added render workaround for CP07. 2021-05-03 17:48:35 +02:00
mapinfo.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
mapinfo.h - made status bar configurable through rmapinfo. 2021-05-16 10:43:47 +02:00
maploader.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
palette.h - seems I missed a bit... 2021-04-21 18:34:34 +02:00
precache.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - Exhumed: fix animation stopping for inventory torch item. 2021-05-16 20:25:56 +02:00
savegamehelp.h - Exhumed: moved nPlayerItem into PlayerList 2021-05-15 10:25:37 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
screenjob.h - we need to wait a bit before starting the intro scene. 2021-05-01 19:46:17 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - when using the node builder to triangulate sectors we must delete overlapping walls. 2021-05-21 14:32:01 +02:00
sectorgeometry.h - use ZDoom's node builder for triangulating sectors that fail the simple approach. 2021-04-03 12:44:30 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - Exhumed: moved nPlayerItem into PlayerList 2021-05-15 10:25:37 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00