raze/source
Christoph Oelckers 7126aa22f4 - preparations in the map loader for dynamically sized data storage.
This also consolidates these parts for Blood with the other games.
2021-11-29 00:56:25 +01:00
..
build - preparations in the map loader for dynamically sized data storage. 2021-11-29 00:56:25 +01:00
common - Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors. 2021-11-29 00:55:43 +01:00
core - preparations in the map loader for dynamically sized data storage. 2021-11-29 00:56:25 +01:00
games - preparations in the map loader for dynamically sized data storage. 2021-11-29 00:56:25 +01:00
glbackend - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00