mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 09:21:36 +00:00
Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
70dc2f7376
- Add declarations of C functions to defs.ilua, names to dynsymlist, fix typo in con_lang.lua, ffi.string() calls in control.lua - Assert that G_LastMapInfoIndex() is always called with ud.last_level >= 1. (A stricter requirement than necessary to prevent follow-up oob accesses, but logically the most meaningful.) - In G_PrintParTime() and G_PrintDesignerTime(), return "<invalid>" if the above does not hold. This can happen from EVENT_NEWGAME, for example. Add a test to lunatic/test/qgetsysstr.con. DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4972 1a8010ca-5511-0410-912e-c29ae57300e0 |
||
---|---|---|
polymer | ||
.gitignore |