raze/source/games/duke/src
Christoph Oelckers 6f7e7459ea - did some cleanup on Duke's render code to prepare for the new way of handling portals.
Like for Blood, the Polymost-only code has been moved aside.
Closer examination of the preparations the engine is doing for rendering SE40/150-portals shows that all this was merely done to avoid glitches with a two-phase rendering setup - nothing of this will be needed for doing it properly.
They can just be treated as run-of-the-mill stacked sectors. when using hardware rendering capabilities for clipping.
2021-03-21 10:58:11 +01:00
..
2d_d.cpp - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00
2d_r.cpp - moved 'frags' into player_struct. 2020-11-29 14:10:03 +01:00
_polymost.cpp - did some cleanup on Duke's render code to prepare for the new way of handling portals. 2021-03-21 10:58:11 +01:00
actors.cpp - fixed SE21 handler. 2021-02-26 13:14:44 +01:00
actors_d.cpp - Duke: Remove a few redundant sprite backups and change some backups to what's actually needed. 2021-01-06 06:22:31 +11:00
actors_lava.cpp - player.i, part 1 2020-11-04 20:39:42 +01:00
actors_r.cpp - Duke: Remove a few redundant sprite backups and change some backups to what's actually needed. 2021-01-06 06:22:31 +11:00
animatesprites_d.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
animatesprites_r.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
bowling.cpp - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
ccmds.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
cheats.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - WW2GI: fixed event numbering. 2021-01-30 23:42:44 +01:00
d_menu.cpp - findplayer 2020-11-01 17:07:47 +01:00
dispatch.cpp - 3 more wrappers gone. 2020-11-04 20:40:07 +01:00
duke3d.h - calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct. 2021-02-18 21:47:39 +11:00
dukeactor.h - almost the last owners 2020-11-04 20:40:08 +01:00
flags_d.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
flags_r.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
funct.h - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
game.cpp - cleanup on player CVAR use. 2020-11-29 13:22:04 +01:00
game_misc.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
gamedef.cpp - do not statically initialize DukeGameInfo. 2020-11-29 22:31:02 +01:00
gameexec.cpp - Duke: fixed some incorrect assignments in CON parser 2021-03-19 23:18:09 +01:00
gameloop.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
gamevar.cpp - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
gamevar.h - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
global.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
global.h - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
hudweapon_d.cpp - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
hudweapon_r.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
inlines.h - calcviewpitch(): Set scaleAdjust to default to 1 in prototype like other functions in gameinput.cpp. 2021-01-02 09:32:19 +11:00
input.cpp - Replace mulscale##() calls with MulScale() from common. 2021-01-05 07:31:15 +11:00
namelist_d.h - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
namelist_r.h - moveexplosions. 2020-11-01 17:07:45 +01:00
names.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
player.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
player_d.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
player_r.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
player_w.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
prediction.cpp - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - did some cleanup on Duke's render code to prepare for the new way of handling portals. 2021-03-21 10:58:11 +01:00
premap_d.cpp - first part of spawn.cpp. 2020-11-04 20:40:06 +01:00
premap_r.cpp - ud.camerasprite -> actor. 2020-11-04 20:40:08 +01:00
render.cpp - did some cleanup on Duke's render code to prepare for the new way of handling portals. 2021-03-21 10:58:11 +01:00
savegame.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sbar.cpp - fix inventory selector positioning in WW2GI. 2021-01-30 23:51:50 +01:00
sbar.h - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
sbar_d.cpp - use real fog, even in palette emulation mode. 2021-02-27 13:30:52 +01:00
sbar_r.cpp - RR: Fixed the drink and eat meters on the status bar. 2021-02-28 22:34:52 +01:00
sectors.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sectors_d.cpp - did some cleanup on Duke's render code to prepare for the new way of handling portals. 2021-03-21 10:58:11 +01:00
sectors_r.cpp - did some cleanup on Duke's render code to prepare for the new way of handling portals. 2021-03-21 10:58:11 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - allow game specific music names for all games supporting an Ogg-format CD audio soundtrack. 2021-03-12 23:15:34 +01:00
sounds.h - ported the sound code to actors and removed the inline helpers. 2020-11-04 20:40:07 +01:00
spawn.cpp - Duke: Leverage new spritetype methods within Duke, removing bposx/bposy/bposz from hittype. 2021-01-06 06:22:29 +11:00
spawn_d.cpp - Duke: documented global variables for eventual scriptification. 2020-11-29 15:09:23 +01:00
spawn_r.cpp - Replace mulscale##() calls with MulScale() from common. 2021-01-05 07:31:15 +11:00
types.h - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00