raze/polymer/eduke32
2016-11-15 21:55:22 +00:00
..
build Change default anisotropic filtering setting to the max for the user's system. DONT_BUILD. 2016-11-09 22:51:39 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Add support for MOD, XM, IT, and S3M tracker music through libxmp-lite. 2016-11-08 02:59:05 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game. 2016-11-15 21:55:22 +00:00
_clang-format The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
Android.mk Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2016-05-13 22:15:34 +00:00
eduke32.vcxproj Support building without a startup window through the Makefile. DONT_BUILD. 2016-11-09 22:51:33 +00:00
eduke32.vcxproj.filters Support building without a startup window through the Makefile. DONT_BUILD. 2016-11-09 22:51:33 +00:00
Makefile Support building without a startup window through the Makefile. DONT_BUILD. 2016-11-09 22:51:33 +00:00
Makefile.common Support building without a startup window through the Makefile. DONT_BUILD. 2016-11-09 22:51:33 +00:00
Makefile.deps Support building without a startup window through the Makefile. DONT_BUILD. 2016-11-09 22:51:33 +00:00
Makefile.msvc Add libxmp-lite support to Makefile.msvc. 2016-11-09 22:51:45 +00:00