raze/wadsrc/static/zscript/engine
Christoph Oelckers 6df1a14a92 gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-12-05 22:40:56 +01:00
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ui gave translations a dedicated scripted type. 2023-12-05 22:40:56 +01:00
base.zs gave translations a dedicated scripted type. 2023-12-05 22:40:56 +01:00
dictionary.zs - moved common script files. 2020-10-31 13:20:54 +01:00
dynarrays.zs - Backend update from GZDoom. 2022-08-17 20:38:46 +02:00
inputevents.zs - added wipe transitions to screen job 2022-04-25 17:26:17 +02:00
maps.zs - backend update from GZDoom. 2023-08-09 12:17:17 +02:00
ppshader.zs - oops this was in the wrong place 2022-01-21 01:16:22 +01:00
screenjob.zs gave translations a dedicated scripted type. 2023-12-05 22:40:56 +01:00
service.zs gave translations a dedicated scripted type. 2023-12-05 22:40:56 +01:00