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https://github.com/ZDoom/Raze.git
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6df1a14a92
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
690 lines
21 KiB
Text
690 lines
21 KiB
Text
/*
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** Enhanced heads up 'overlay' for fullscreen
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**
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**---------------------------------------------------------------------------
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** Copyright 2003-2008 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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struct HudStats
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{
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String healthicon;
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int healthtranslation;
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int healthvalue;
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Array<String> armoricons;
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Array<int> armortranslations;
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Array<int> armorvalues;
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Array<String> weaponicons;
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Array<int> weapontranslations;
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int weaponselect;
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Array<String> ammoicons;
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Array<int> ammotranslations;
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Array<int> ammovalues;
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Array<int> ammomaxvalues;
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Array<int> ammoaltvalues;
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int ammoselect;
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Array<String> keyicons;
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Array<TranslationID> keytranslations;
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Array<String> inventoryicons;
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Array<int> inventoryamounts; // negative values can be used for special states (-1: "ON", -2: "OFF", -3: "AUTO")
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int inventoryselect;
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StatsPrintInfo info;
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void Clear()
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{
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healthicon = "";
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healthvalue = 0;
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healthtranslation = 0;
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armoricons.Clear();
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armortranslations.Clear();
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armorvalues.Clear();
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ammoselect = -1;
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ammoicons.Clear();
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ammotranslations.Clear();
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ammovalues.Clear();
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ammomaxvalues.Clear();
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ammoaltvalues.Clear();
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weaponselect = -1;
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weaponicons.Clear();
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weapontranslations.Clear();
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keyicons.Clear();
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keytranslations.Clear();
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inventoryselect = -1;
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inventoryicons.Clear();
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inventoryamounts.Clear();
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}
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};
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class AltHud ui
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{
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TextureID invgem_left, invgem_right;
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int hudwidth, hudheight;
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int statspace;
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Font HudFont; // The font for the health and armor display
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Font IndexFont; // The font for the inventory indices
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Font StatFont;
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int HudFontOffset;
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const POWERUPICONSIZE = 32;
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HudStats currentStats; // must be filled in by the status bar.
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virtual void Init()
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{
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HudFont = BigFont;
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if (isBlood()) HudFont = Font.GetFont("HUDFONT_BLOOD");
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else if (isDuke()) HudFontOffset = 6;
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IndexFont = Font.GetFont("HUDINDEXFONT");
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if (IndexFont == NULL) IndexFont = ConFont; // Emergency fallback
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if (!isNamWW2GI())
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StatFont = SmallFont;
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else
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StatFont = ConFont;
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invgem_left = TexMan.CheckForTexture("INVGEML1", TexMan.Type_MiscPatch);
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invgem_right = TexMan.CheckForTexture("INVGEMR1", TexMan.Type_MiscPatch);
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statspace = StatFont.StringWidth("Ac:");
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}
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//---------------------------------------------------------------------------
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//
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// Draws an image into a box with its bottom center at the bottom
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// center of the box. The image is scaled down if it doesn't fit
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//
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//---------------------------------------------------------------------------
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void DrawImageToBox(TextureID tex, int x, int y, int w, int h, double trans = 0.75, bool animate = false, TranslationID translation = 0)
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{
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double scale1, scale2;
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if (tex)
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{
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let texsize = TexMan.GetScaledSize(tex);
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if (w < texsize.X) scale1 = w / texsize.X;
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else scale1 = 1.0;
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if (h < texsize.Y) scale2 = h / texsize.Y;
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else scale2 = 1.0;
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scale1 = min(scale1, scale2);
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if (scale2 < scale1) scale1=scale2;
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x += w >> 1;
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y += h;
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w = (int)(texsize.X * scale1);
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h = (int)(texsize.Y * scale1);
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screen.DrawTexture(tex, animate, x, y,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, trans, DTA_TranslationIndex, translation,
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DTA_DestWidth, w, DTA_DestHeight, h, DTA_CenterBottomOffset, 1);
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}
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}
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//---------------------------------------------------------------------------
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//
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// Draws a text but uses a fixed width for all characters
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//
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//---------------------------------------------------------------------------
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void DrawHudText(Font fnt, int color, String text, int x, int y, double trans = 0.75, double fontscale = 1.0)
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{
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//if (fnt == HudFont) y += HudFontOffset;
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int zerowidth = fnt.GetCharWidth("0");
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screen.DrawText(fnt, color, x, y - (fnt.GetHeight() - fnt.Getdisplacement()) * fontscale, text, DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight,
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DTA_KeepRatio, true, DTA_Alpha, trans, DTA_Monospace, MONO_CellCenter, DTA_Spacing, zerowidth, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale);
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}
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//---------------------------------------------------------------------------
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//
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// Draws a number with a fixed width for all digits
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//
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//---------------------------------------------------------------------------
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void DrawHudNumber(Font fnt, int color, int num, int x, int y, double trans = 0.75, double fontscale = 1.0)
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{
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DrawHudText(fnt, color, String.Format("%d", num), x, y, trans, fontscale);
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}
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//---------------------------------------------------------------------------
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//
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// Draws a time string as hh:mm:ss
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//
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//---------------------------------------------------------------------------
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virtual void DrawTimeString(Font fnt, int color, int seconds, int x, int y, double trans = 0.75, double fontscale = 1.0)
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{
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String s = String.Format("%02i:%02i:%02i", seconds / 3600, (seconds % 3600) / 60, seconds % 60);
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int length = 8 * fnt.GetCharWidth("0");
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DrawHudText(fnt, color, s, x-length, y, trans, fontscale);
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}
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//===========================================================================
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//
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// draw the status (number of kills etc)
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//
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//===========================================================================
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virtual void DrawStatLine(int x, in out int y, String prefix, String text, double fontscale)
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{
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y -= (StatFont.GetHeight()-1) * fontscale;
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screen.DrawText(StatFont, Font.CR_UNTRANSLATED, x, y, prefix,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale);
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screen.DrawText(StatFont, Font.CR_UNTRANSLATED, x+statspace, y, text,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale);
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}
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virtual void DrawStatus(SummaryInfo stats, int x, int y, double fontscale)
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{
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//if (!deathmatch)
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{
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if (hud_showsecrets && stats.maxsecrets > 0)
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{
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String prefix = String.Format("%sS:", currentStats.info.letterColor);
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String text = String.Format("%s%d/%d", stats.secrets >= stats.maxsecrets ? currentStats.info.completeColor : currentStats.info.standardColor, stats.secrets, stats.maxsecrets);
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if (stats.supersecrets > 0) text.AppendFormat("+%d", stats.supersecrets);
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DrawStatLine(x, y, prefix, text, fontscale);
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}
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if (hud_showkills && stats.maxkills != -1)
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{
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String prefix;
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String text;
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if (stats.maxkills == -3) prefix = String.Format("%sF:", currentStats.info.letterColor);
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else prefix = String.Format("%sK:", currentStats.info.letterColor);
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if (stats.maxkills == -3) text = String.Format("%s%d", currentStats.info.standardColor, stats.kills);
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else if (stats.maxkills == -2) text = String.Format("%s%d", currentStats.info.standardColor, stats.kills);
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else text = String.Format("%s%d/%d", stats.kills == stats.maxkills ? currentStats.info.completeColor : currentStats.info.standardColor, stats.kills, stats.maxkills);
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DrawStatLine(x, y, prefix, text, fontscale);
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}
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if (hud_showtimestat)
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{
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String prefix = String.Format("%sT:", currentStats.info.letterColor);
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String text;
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let seconds = stats.time / 1000;
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if (seconds >= 3600)
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text = String.Format("%s%02i:%02i:%02i", currentStats.info.standardColor, seconds / 3600, (seconds % 3600) / 60, seconds % 60);
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else
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text = String.Format("%s%02i:%02i", currentStats.info.standardColor, seconds / 60, seconds % 60);
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DrawStatLine(x, y, prefix, text, fontscale);
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}
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}
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}
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//===========================================================================
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//
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// draw health
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//
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//===========================================================================
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virtual void DrawHealth(int x, int y, double fontscale)
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{
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int health = currentStats.healthvalue;
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// decide on the color first
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int fontcolor =
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health < hud_health_red ? Font.CR_RED :
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health < hud_health_yellow ? Font.CR_GOLD :
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health <= hud_health_green ? Font.CR_GREEN :
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Font.CR_BLUE;
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DrawImageToBox(TexMan.CheckForTexture(currentStats.healthicon), x, y, 31, 17, 0.75, true);
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if (isSW()) y -= 4; // still need to figure out why the font is misaligned this much.
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DrawHudNumber(HudFont, fontcolor, health, x + 33, y + 17, fontscale:fontscale);
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}
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//===========================================================================
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//
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// Draw Armor.
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// very similar to drawhealth, but adapted to handle Hexen armor too
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//
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//===========================================================================
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virtual void DrawArmor(int xx, int y, double fontscale)
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{
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int x = xx;
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int spacing = HudFont.StringWidth("000") * fontscale;
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for(int i = 0; i < currentStats.armoricons.Size(); i++)
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{
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int ap = currentStats.armorvalues[i];
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// decide on color
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int fontcolor =
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ap < hud_armor_red ? Font.CR_RED :
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ap < hud_armor_yellow ? Font.CR_GOLD :
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ap <= hud_armor_green ? Font.CR_GREEN :
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Font.CR_BLUE;
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DrawImageToBox(TexMan.CheckForTexture(currentStats.armoricons[i]), x, y, 31, 17, 0.75, true);
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if (isSW()) y -= 4; // still need to figure out why the font is misaligned.
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if (ap >= 0) DrawHudNumber(HudFont, fontcolor, ap, x + 33, y + 17, fontscale:fontscale);
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x += 35 + spacing;
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}
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}
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//===========================================================================
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//
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// KEYS
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//
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//===========================================================================
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//---------------------------------------------------------------------------
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//
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// Draw one key
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//
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//---------------------------------------------------------------------------
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virtual bool DrawOneKey(int x, int y, int keyindex)
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{
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TextureID icon = TexMan.CheckForTexture(currentstats.keyicons[keyindex]);
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if (icon.isValid())
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{
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TranslationID trans = 0;
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if (currentStats.keytranslations.Size()) trans = currentStats.keytranslations[keyindex];
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DrawImageToBox(icon, x, y, 8, 10, 0.75, false, trans);
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return true;
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}
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return false;
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}
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//---------------------------------------------------------------------------
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//
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// Draw all keys
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//
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//---------------------------------------------------------------------------
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virtual int DrawKeys(int x, int y)
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{
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int yo = y;
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int xo = x;
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int i;
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int c = 0;
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// Go through the list in reverse order of definition, because we start at the right.
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for(int i = currentStats.keyicons.Size() - 1; i >= 0; i--)
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{
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if (DrawOneKey(x - 9, y, i))
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{
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x -= 9;
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if (++c >= 10)
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{
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x = xo;
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y -= 11;
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c = 0;
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}
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}
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}
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if (x == xo && y != yo) y += 11; // undo the last wrap if the current line is empty.
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return y - 11;
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}
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//---------------------------------------------------------------------------
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//
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// Drawing Ammo helpers
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//
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//---------------------------------------------------------------------------
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static int GetDigitCount(int value)
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{
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int digits = 0;
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do
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{
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value /= 10;
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++digits;
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}
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while (0 != value);
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return digits;
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}
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int, int GetAmmoTextLengths()
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{
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int tammomax = 0, tammocur = 0;
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for(int i = 0; i < currentStats.ammovalues.Size(); i++)
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{
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int ammomax = currentstats.ammomaxvalues[i], ammocur = currentstats.ammovalues[i];
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tammocur = MAX(ammocur, tammocur);
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tammomax = MAX(ammomax, tammomax);
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}
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return GetDigitCount(tammocur), GetDigitCount(tammomax);
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}
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//---------------------------------------------------------------------------
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//
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// Drawing Ammo
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//
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//---------------------------------------------------------------------------
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virtual int DrawAmmo(int x, int y)
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{
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int ammocurlen = 0;
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int ammomaxlen = 0;
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[ammocurlen, ammomaxlen] = GetAmmoTextLengths();
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String buf = String.Format("%0*d/%0*d", ammocurlen, 0, ammomaxlen, 0);
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int def_width = ConFont.StringWidth(buf);
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int yadd = ConFont.GetHeight();
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int xtext = x - def_width;
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int ximage = x;
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if (hud_ammo_order > 0)
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{
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xtext -= 24;
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ximage -= 20;
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}
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else
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{
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ximage -= def_width + 20;
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}
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// Go through the list in reverse order of definition, because we start at the right.
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for(int i = currentStats.ammoicons.Size() - 1; i >= 0; i--)
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{
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int curammo = currentStats.ammovalues[i];
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int maxammo = currentStats.ammomaxvalues[i];
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double trans= i == currentstats.ammoselect ? 0.75 : 0.375;
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// buf = String.Format("%d/%d", ammo, maxammo);
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buf = String.Format("%*d/%*d", ammocurlen, curammo, ammomaxlen, maxammo);
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int tex_width= clamp(ConFont.StringWidth(buf) - def_width, 0, 1000);
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int fontcolor=( !maxammo ? Font.CR_GRAY :
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curammo < ( (maxammo * hud_ammo_red) / 100) ? Font.CR_RED :
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curammo < ( (maxammo * hud_ammo_yellow) / 100) ? Font.CR_GOLD : Font.CR_GREEN );
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DrawHudText(ConFont, fontcolor, buf, xtext-tex_width, y+yadd, trans);
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DrawImageToBox(TexMan.CheckForTexture(currentStats.ammoicons[i]), ximage, y, 16, 8, trans);
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y-=10;
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}
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return y;
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}
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//---------------------------------------------------------------------------
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//
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// Drawing weapons
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//
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//---------------------------------------------------------------------------
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virtual void DrawOneWeapon(int x, in out int y, int weapon)
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{
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double trans = weapon == currentstats.weaponselect? 0.85 : 0.4;
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TextureID texid = TexMan.CheckForTexture(currentstats.weaponicons[weapon]);
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if (texid.isValid())
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{
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// don't draw tall sprites too small.
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int w, h;
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[w, h] = TexMan.GetSize(texid);
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int rh;
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if (w > h) rh = 8;
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else
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{
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rh = 16;
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y -= 8;
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}
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DrawImageToBox(texid, x-24, y, 20, rh, trans);
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y-=10;
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}
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}
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virtual void DrawWeapons(int x, int y)
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{
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// Go through the list in reverse order of definition, because we start at the right.
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for(int i = currentStats.weaponicons.Size() - 1; i >= 0; i--)
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{
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DrawOneWeapon(x, y, i);
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}
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}
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//---------------------------------------------------------------------------
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//
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// Draw the Inventory
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//
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//---------------------------------------------------------------------------
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virtual void DrawInventory(int x,int y)
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{
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int numitems = (hudwidth - 2*x) / 32;
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int i;
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int item = 0;//StatusBar.ValidateInvFirst(numitems);
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if(item != 0)
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{
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screen.DrawTexture(invgem_left, true, x-10, y,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4);
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}
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int itemcount = currentstats.inventoryicons.Size();
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for(i = 0; i < itemcount;)
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{
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int amount = currentstats.inventoryamounts[i];
|
|
double trans = i == currentstats.inventoryselect ? 1.0 : 0.4;
|
|
|
|
DrawImageToBox(TexMan.CheckForTexture(currentstats.inventoryicons[i]), x, y, 19, 25, trans, true);
|
|
if (amount > 0)
|
|
{
|
|
String buffer = String.Format("%d", amount);
|
|
|
|
int xx = amount >= 100? 18 : 22;
|
|
screen.DrawText(IndexFont, Font.CR_GOLD, x+xx, y+20, buffer,
|
|
DTA_KeepRatio, true,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, trans);
|
|
}
|
|
|
|
x+=32;
|
|
i++;
|
|
if (item + i == numitems) break;
|
|
}
|
|
if(i < itemcount)
|
|
{
|
|
screen.DrawTexture(invgem_right, true, x-10, y,
|
|
DTA_KeepRatio, true,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// PROC DrawCoordinates
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void DrawCoordinateEntry(int xpos, int ypos, String coordstr, double fontscale)
|
|
{
|
|
screen.DrawText(StatFont, hudcolor_xyco, xpos, ypos, coordstr,
|
|
DTA_KeepRatio, true, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
|
|
}
|
|
|
|
virtual void DrawCoordinates(bool withmapname, double fontscale)
|
|
{
|
|
/* todo when everything else works.
|
|
Vector3 pos = (0, 0, 0);
|
|
String coordstr;
|
|
int h = StatFont.GetHeight();
|
|
|
|
|
|
int xpos = hudwidth - StatFont.StringWidth("X: -00000")-6;
|
|
int ypos = 18;
|
|
|
|
if (withmapname)
|
|
{
|
|
let font = generic_ui? NewSmallFont : StatFont.CanPrint(Level.LevelName)? StatFont : OriginalSmallFont;
|
|
int hh = font.GetHeight();
|
|
|
|
screen.DrawText(font, hudcolor_titl, hudwidth - 6 - font.StringWidth(Level.MapName), ypos, Level.MapName,
|
|
DTA_KeepRatio, true, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
|
|
|
|
screen.DrawText(font, hudcolor_titl, hudwidth - 6 - font.StringWidth(Level.LevelName), ypos + hh, Level.LevelName,
|
|
DTA_KeepRatio, true, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
|
|
|
|
ypos += 2 * hh + h;
|
|
}
|
|
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("X: %.0f", pos.X), fontscale);
|
|
ypos += h;
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", pos.Y), fontscale);
|
|
ypos += h;
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("Z: %.0f", pos.Z), fontscale);
|
|
ypos += h;
|
|
|
|
if (hud_showangles)
|
|
{
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", Actor.Normalize180(mo.Angle)), fontscale);
|
|
ypos += h;
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("P: %.0f", Actor.Normalize180(mo.Pitch)), fontscale);
|
|
ypos += h;
|
|
DrawCoordinateEntry(xpos, ypos, String.Format("R: %.0f", Actor.Normalize180(mo.Roll)));
|
|
}
|
|
*/
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// main drawer
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual void DrawInGame(SummaryInfo summary)
|
|
{
|
|
// No HUD in the title level!
|
|
if (gamestate == GS_TITLELEVEL) return;
|
|
let fontscale = currentStats.info.fontscale;
|
|
|
|
DrawStatus(summary, 5, hudheight-50, fontscale);
|
|
DrawHealth(5, hudheight - 45, fontscale);
|
|
DrawArmor(5, hudheight-20, fontscale);
|
|
|
|
int y = DrawKeys(hudwidth-4, hudheight-10);
|
|
y = DrawAmmo(hudwidth-5, y);
|
|
if (hud_showweapons) DrawWeapons(hudwidth - 5, y);
|
|
DrawInventory(200, hudheight - 28);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// automap drawer
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual void DrawAutomap(SummaryInfo summary)
|
|
{
|
|
let lev = currentlevel;
|
|
let amstr = String.Format("%s: \034%c%s", lev.GetLabelName(), hudcolor_titl + 65, lev.DisplayName());
|
|
|
|
let cluster = lev.GetCluster();
|
|
String volname;
|
|
if (cluster) volname = cluster.name;
|
|
|
|
let allname = amstr .. volname;
|
|
let myfont = generic_ui? NewSmallFont : StatFont.CanPrint(allname)? StatFont : OriginalSmallFont;
|
|
int bottom = hudheight - 1;
|
|
int fonth = myfont.GetHeight() + 1;
|
|
double fontscale = generic_ui? 1. : currentStats.info.fontscale;
|
|
|
|
if (am_showtotaltime)
|
|
{
|
|
let seconds = summary.totaltime / 1000;
|
|
DrawTimeString(myfont, hudcolor_ttim, seconds, hudwidth-2, bottom, 1, fontscale);
|
|
bottom -= fonth;
|
|
}
|
|
|
|
if (am_showtime)
|
|
{
|
|
let seconds = summary.time / 1000;
|
|
DrawTimeString(myfont, hudcolor_ltim, seconds, hudwidth-2, bottom, 1, fontscale);
|
|
}
|
|
|
|
screen.DrawText(myfont, Font.CR_BRICK, 2, hudheight - fonth - 1, amstr,
|
|
DTA_KeepRatio, true, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
|
|
|
|
if (volname.length() > 0)
|
|
{
|
|
Screen.DrawText(myfont, Font.CR_ORANGE, 2, hudheight - fonth * 2 - 1, volname,
|
|
DTA_KeepRatio, true, DTA_ScaleX, fontscale, DTA_ScaleY, fontscale,
|
|
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// main drawer
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
virtual void Draw(RazeStatusBar stbar, SummaryInfo summary, int w, int h)
|
|
{
|
|
hudwidth = w;
|
|
hudheight = h;
|
|
stbar.GetAllStats(currentStats);
|
|
if (automapMode != am_full)
|
|
{
|
|
DrawInGame(summary);
|
|
}
|
|
else
|
|
{
|
|
DrawAutomap(summary);
|
|
}
|
|
}
|
|
|
|
}
|