raze/source/common/scripting/interface
Christoph Oelckers 6df1a14a92 gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-12-05 22:40:56 +01:00
..
stringformat.cpp Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
vmnatives.cpp gave translations a dedicated scripted type. 2023-12-05 22:40:56 +01:00