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41 lines
942 B
C++
41 lines
942 B
C++
#pragma once
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#include "menu.h"
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#include "gamestruct.h"
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#include "c_cvars.h"
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#include "savegamemanager.h"
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extern bool help_disabled;
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void M_StartControlPanel (bool makeSound, bool scaleoverride = false);
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extern FNewGameStartup NewGameStartupInfo;
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void M_StartupEpisodeMenu(FNewGameStartup *gs);
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void M_StartupSkillMenu(FNewGameStartup *gs);
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void SetDefaultMenuColors();
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void BuildGameMenus();
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class FSavegameManager : public FSavegameManagerBase
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{
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void PerformSaveGame(const char *fn, const char *sgdesc) override;
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void PerformLoadGame(const char *fn, bool) override;
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FString ExtractSaveComment(FSerializer &arc) override;
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FString BuildSaveName(const char* prefix, int slot) override;
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void ReadSaveStrings() override;
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};
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extern FSavegameManager savegameManager;
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enum EMenuSounds : int
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{
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ActivateSound,
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CursorSound,
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AdvanceSound,
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BackSound,
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CloseSound,
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PageSound,
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ChangeSound,
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ChooseSound
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};
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EXTERN_CVAR(Bool, menu_sounds)
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