mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-13 06:01:28 +00:00
a303da37a9
Also simplified the levelnumber setup a bit.
235 lines
5.9 KiB
C++
235 lines
5.9 KiB
C++
/*
|
|
** mapinfo.cpp
|
|
**
|
|
** Map record management
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "c_dispatch.h"
|
|
#include "mapinfo.h"
|
|
#include "raze_music.h"
|
|
#include "filesystem.h"
|
|
#include "printf.h"
|
|
#include "raze_sound.h"
|
|
|
|
FString gSkillNames[MAXSKILLS];
|
|
int gDefaultVolume = 0, gDefaultSkill = 1;
|
|
|
|
GlobalCutscenes globalCutscenes;
|
|
TArray<ClusterDef> clusters;
|
|
TArray<VolumeRecord> volumes;
|
|
TArray<TPointer<MapRecord>> mapList; // must be allocated as pointers because it can whack the currentlLevel pointer if this was a flat array.
|
|
MapRecord *currentLevel; // level that is currently played.
|
|
MapRecord* lastLevel; // Same here, for the last level.
|
|
|
|
|
|
CCMD(listmaps)
|
|
{
|
|
for (auto& map : mapList)
|
|
{
|
|
int lump = fileSystem.FindFile(map->fileName);
|
|
if (lump >= 0)
|
|
{
|
|
int rfnum = fileSystem.GetFileContainer(lump);
|
|
Printf("%s - %s (%s)\n", map->LabelName(), map->DisplayName(), fileSystem.GetResourceFileName(rfnum));
|
|
}
|
|
else
|
|
{
|
|
Printf("%s - %s (defined but does not exist)\n", map->fileName.GetChars(), map->DisplayName());
|
|
}
|
|
}
|
|
}
|
|
|
|
int CutsceneDef::GetSound()
|
|
{
|
|
int id;
|
|
if (soundName.IsNotEmpty()) id = soundEngine->FindSound(soundName);
|
|
if (id <= 0) id = soundEngine->FindSoundByResID(soundID);
|
|
return id;
|
|
}
|
|
|
|
|
|
MapRecord *FindMapByName(const char *nm)
|
|
{
|
|
for (auto& map : mapList)
|
|
{
|
|
if (map->labelName.CompareNoCase(nm) == 0)
|
|
{
|
|
return map.Data();
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
MapRecord *FindMapByLevelNum(int num)
|
|
{
|
|
for (auto& map : mapList)
|
|
{
|
|
if (map->levelNumber == num)
|
|
{
|
|
return map.Data();
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
VolumeRecord* FindVolume(int index)
|
|
{
|
|
for (auto& vol : volumes)
|
|
{
|
|
if (vol.index == index) return &vol;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
ClusterDef* FindCluster(int index)
|
|
{
|
|
for (auto& vol : clusters)
|
|
{
|
|
if (vol.index == index) return &vol;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
ClusterDef* AllocateCluster()
|
|
{
|
|
return &clusters[clusters.Reserve(1)];
|
|
}
|
|
|
|
VolumeRecord* AllocateVolume()
|
|
{
|
|
return &volumes[volumes.Reserve(1)];
|
|
}
|
|
|
|
MapRecord* FindMapByIndexOnly(int cluster, int num)
|
|
{
|
|
int levelnum = makelevelnum(cluster, num);
|
|
for (auto& map : mapList)
|
|
{
|
|
if (map->levelNumber == levelnum) return map.Data();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
MapRecord* FindMapByIndex(int cluster, int num)
|
|
{
|
|
auto map = FindMapByLevelNum(num);
|
|
if (!map && num < 1000) map = FindMapByLevelNum(makelevelnum(cluster, num));
|
|
return map;
|
|
}
|
|
|
|
MapRecord* FindNextMap(MapRecord* thismap)
|
|
{
|
|
MapRecord* next = nullptr;
|
|
if (!thismap->NextMap.Compare("-")) return nullptr; // '-' means to forcibly end the game here.
|
|
if (thismap->NextMap.IsNotEmpty()) next = FindMapByName(thismap->NextMap);
|
|
if (!next) next = FindMapByLevelNum(thismap->levelNumber + 1);
|
|
return next;
|
|
}
|
|
|
|
MapRecord* FindNextSecretMap(MapRecord* thismap)
|
|
{
|
|
MapRecord* next = nullptr;
|
|
if (!thismap->NextSecret.Compare("-")) return nullptr; // '-' means to forcibly end the game here.
|
|
if (thismap->NextSecret.IsNotEmpty()) next = FindMapByName(thismap->NextSecret);
|
|
return next? next : FindNextMap(thismap);
|
|
}
|
|
|
|
|
|
bool SetMusicForMap(const char* mapname, const char* music, bool namehack)
|
|
{
|
|
static const char* specials[] = { "intro", "briefing", "loading" };
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
if (!stricmp(mapname, specials[i]))
|
|
{
|
|
if (specialmusic.Size() <= i) specialmusic.Resize(i + 1);
|
|
specialmusic[i] = music;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
auto index = FindMapByName(mapname);
|
|
|
|
// This is for the DEFS parser's MUSIC command which never bothered to check for the real map name.
|
|
if (index == nullptr && namehack)
|
|
{
|
|
int lev, ep;
|
|
signed char b1, b2;
|
|
|
|
int numMatches = sscanf(mapname, "%c%d%c%d", &b1, &ep, &b2, &lev);
|
|
|
|
if (numMatches != 4 || toupper(b1) != 'E' || toupper(b2) != 'L')
|
|
return false;
|
|
|
|
index = FindMapByIndexOnly(ep, lev);
|
|
|
|
}
|
|
if (index != nullptr)
|
|
{
|
|
index->music = music;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
MapRecord *AllocateMap()
|
|
{
|
|
auto&p = mapList[mapList.Reserve(1)];
|
|
p.Alloc();
|
|
return p.Data();
|
|
}
|
|
|
|
|
|
MapRecord* SetupUserMap(const char* boardfilename, const char *defaultmusic)
|
|
{
|
|
for (auto& map : mapList)
|
|
{
|
|
if (map->fileName.CompareNoCase(boardfilename) == 0)
|
|
{
|
|
return map.Data();
|
|
}
|
|
}
|
|
|
|
if (!fileSystem.FileExists(boardfilename))
|
|
{
|
|
Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", boardfilename);
|
|
return nullptr;
|
|
}
|
|
|
|
auto map = AllocateMap();
|
|
map->name = "";
|
|
map->SetFileName(boardfilename);
|
|
map->flags = MI_USERMAP|MI_FORCEEOG;
|
|
map->music = G_SetupFilenameBasedMusic(boardfilename, defaultmusic);
|
|
return map;
|
|
}
|