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# Conflicts: # platform/Windows/exhumed.vcxproj # platform/Windows/exhumed.vcxproj.filters
27 lines
511 B
C
27 lines
511 B
C
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#ifndef __anims_h__
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#define __anims_h__
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#include "compat.h"
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struct Anim
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{
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short nSeq;
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short field_2;
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short field_4;
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short nSprite;
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};
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extern Anim AnimList[];
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extern uint8_t AnimFlags[];
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void InitAnims();
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void DestroyAnim(int nAnim);
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int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag);
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short GetAnimSprite(short nAnim);
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void FuncAnim(int, int, int);
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void BuildExplosion(short nSprite);
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int BuildSplash(int nSprite, int nSector);
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#endif
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