mirror of
https://github.com/ZDoom/Raze.git
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d63fb33dd0
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
263 lines
7.6 KiB
C++
263 lines
7.6 KiB
C++
/*
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** usermap.cpp
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** Management for the user maps menu
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**
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**---------------------------------------------------------------------------
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** Copyright 2020-2021 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "razemenu.h"
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#include "version.h"
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#include "m_png.h"
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#include "filesystem.h"
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#include "v_text.h"
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#include "gstrings.h"
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#include "serializer.h"
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#include "vm.h"
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#include "i_system.h"
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#include "v_video.h"
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#include "findfile.h"
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#include "v_draw.h"
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#include "usermap.h"
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#include "gamecontrol.h"
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#include "mapinfo.h"
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#include "v_draw.h"
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static FUsermapDirectory root;
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void InsertMap(int lumpnum)
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{
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FString filename = fileSystem.GetFileFullName(lumpnum);
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auto path = filename.Split("/");
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auto current = &root;
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for (unsigned i = 0; i < path.Size() - 1; i++)
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{
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unsigned place = current->subdirectories.FindEx([=](const FUsermapDirectory& entry) { return entry.dirname.CompareNoCase(path[i]) == 0; });
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if (place == current->subdirectories.Size())
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{
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place = current->subdirectories.Reserve(1);
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current->subdirectories.Last().dirname = path[i];
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}
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current = ¤t->subdirectories[place];
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}
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current->entries.Reserve(1);
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current->entries.Last().displayname = path.Last();
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current->entries.Last().filename = fileSystem.GetFileFullName(lumpnum);
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current->entries.Last().container = fileSystem.GetResourceFileName(fileSystem.GetFileContainer(lumpnum));
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current->entries.Last().size = fileSystem.FileLength(lumpnum);
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auto mapinfo = FindMapByName(StripExtension(path.Last()));
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if (mapinfo) current->entries.Last().info = mapinfo->name;
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}
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bool ValidateMap(int lumpnum)
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{
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FString filename = fileSystem.GetFileFullName(lumpnum);
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if (fileSystem.FindFile(filename) != lumpnum) return false;
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auto fr = fileSystem.OpenFileReader(lumpnum);
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uint8_t check[4];
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fr.Read(&check, 4);
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if (!isBlood())
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{
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if (check[0] < 5 || check[0] > 9 || check[1] || check[2] || check[3]) return false;
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}
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else
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{
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if (memcmp(check, "BLM\x1a", 4)) return false;
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}
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return true;
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}
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void SortEntries(FUsermapDirectory& dir)
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{
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qsort(dir.subdirectories.Data(), dir.subdirectories.Size(), sizeof(dir.subdirectories[0]), [](const void* a, const void* b) -> int
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{
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auto A = (FUsermapDirectory*)a;
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auto B = (FUsermapDirectory*)b;
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return A->dirname.CompareNoCase(B->dirname);
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});
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qsort(dir.entries.Data(), dir.entries.Size(), sizeof(dir.entries[0]), [](const void* a, const void* b) -> int
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{
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auto A = (FUsermapEntry*)a;
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auto B = (FUsermapEntry*)b;
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return A->displayname.CompareNoCase(B->displayname);
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});
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for (auto& subdir : dir.subdirectories)
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{
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subdir.parent = &dir;
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SortEntries(subdir);
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}
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}
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void ReadUserMaps()
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{
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static bool didit = false;
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if (didit) return;
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didit = true;
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int numfiles = fileSystem.GetNumEntries();
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for (int i = 0; i < numfiles; i++)
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{
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auto fn1 = fileSystem.GetFileFullName(i);
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if (!fn1 || !*fn1) continue;
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FString lowfn = fn1;
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if (lowfn.Right(4).CompareNoCase(".map")) continue;
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if (!ValidateMap(i)) continue;
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InsertMap(i);
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}
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SortEntries(root);
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}
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void LoadMapPreview(FUsermapEntry* entry)
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{
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if (entry->wallsread) return;
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entry->walls = loadMapWalls(entry->filename);
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}
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void UnloadMapPreviews(FUsermapDirectory* dir)
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{
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for (auto& entry : dir->entries)
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{
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if (entry.walls.Size() > 0) entry.wallsread = false;
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entry.walls.Reset();
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}
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for (auto& sub : dir->subdirectories)
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{
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UnloadMapPreviews(&sub);
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}
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}
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DEFINE_FIELD(FUsermapEntry, filename);
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DEFINE_FIELD(FUsermapEntry, container);
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DEFINE_FIELD(FUsermapEntry, displayname);
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DEFINE_FIELD(FUsermapEntry, info);
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DEFINE_FIELD(FUsermapEntry, size);
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DEFINE_FIELD(FUsermapDirectory, dirname);
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DEFINE_FIELD(FUsermapDirectory, parent);
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DEFINE_ACTION_FUNCTION(FUsermapDirectory, ReadData)
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{
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ReadUserMaps();
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ACTION_RETURN_POINTER(&root);
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}
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DEFINE_ACTION_FUNCTION(FUsermapDirectory, GetNumEntries)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FUsermapDirectory);
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ACTION_RETURN_INT(self->entries.Size());
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}
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DEFINE_ACTION_FUNCTION(FUsermapDirectory, GetNumDirectories)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FUsermapDirectory);
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ACTION_RETURN_INT(self->subdirectories.Size());
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}
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DEFINE_ACTION_FUNCTION(FUsermapDirectory, GetEntry)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FUsermapDirectory);
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PARAM_UINT(num);
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if (num >= self->entries.Size()) ACTION_RETURN_POINTER(nullptr);
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ACTION_RETURN_POINTER(&self->entries[num]);
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}
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DEFINE_ACTION_FUNCTION(FUsermapDirectory, GetDirectory)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FUsermapDirectory);
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PARAM_UINT(num);
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if (num >= self->subdirectories.Size()) ACTION_RETURN_POINTER(nullptr);
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ACTION_RETURN_POINTER(&self->subdirectories[num]);
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}
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DEFINE_ACTION_FUNCTION(_UserMapMenu, DrawPreview)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(entry, FUsermapEntry);
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PARAM_INT(left);
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PARAM_INT(top);
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PARAM_INT(width);
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PARAM_INT(height);
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if (!entry) return 0;
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LoadMapPreview(entry);
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if (entry->walls.Size() == 0) return 0;
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double minx = INT_MAX, miny = INT_MAX, maxx = INT_MIN, maxy = INT_MIN;
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for (auto& wal : entry->walls)
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{
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if (wal.pos.X < minx) minx = wal.pos.X;
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if (wal.pos.X > maxx) maxx = wal.pos.X;
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if (wal.pos.Y < miny) miny = wal.pos.Y;
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if (wal.pos.Y > maxy) maxy = wal.pos.Y;
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}
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float scalex = float(width / (maxx - minx));
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float scaley = float(height / (maxy - miny));
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float scale = min(scalex, scaley);
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DVector2 center = { (minx + maxx) * 0.5, (miny + maxy) * 0.5 };
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DVector2 dcenter = { left + (width * 0.5), top + (height * 0.5) };
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for (auto& wal : entry->walls)
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{
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if (wal.nextwall < 0) continue;
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auto point2 = &entry->walls[wal.point2];
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twod->AddLine(dcenter + (wal.pos - center) * scale, dcenter + (point2->pos - center) * scale, nullptr, 0xff808080);
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}
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for (auto& wal : entry->walls)
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{
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if (wal.nextwall >= 0) continue;
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auto point2 = &entry->walls[wal.point2];
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twod->AddLine(dcenter + (wal.pos - center) * scale, dcenter + (point2->pos - center) * scale, nullptr, 0xffffffff);
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_UsermapMenu, StartMap)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(entry, FUsermapEntry);
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if (DMenu::InMenu == 0)
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{
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ThrowAbortException(X_OTHER, "Attempt to start user map outside of menu code");
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}
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NewGameStartupInfo.Episode = -1;
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NewGameStartupInfo.Level = -1;
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NewGameStartupInfo.Map = SetupUserMap(entry->filename, g_gameType & GAMEFLAG_DUKE ? "dethtoll.mid" : nullptr);
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M_SetMenu(NAME_Skillmenu, INT_MAX);
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return 0;
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}
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