mirror of
https://github.com/ZDoom/Raze.git
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213 lines
6.3 KiB
C++
213 lines
6.3 KiB
C++
/*
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* InterplayDecoder
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* Copyright (C) 2020 sirlemonhead
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/* This code is based on interplayvideo.c, dpcm.c and ipmovie.c from the FFmpeg project which can be obtained
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* from http://www.ffmpeg.org/. Below is the license from interplayvideo.c
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*
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* Interplay MVE Video Decoder
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* Copyright (C) 2003 The FFmpeg project
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#pragma once
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#include <deque>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include "files.h"
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#include "animtexture.h"
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#include "s_music.h"
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#ifndef playmve_h_
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#define playmve_h_
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class InterplayDecoder
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{
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public:
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enum
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{
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CHUNK_PREAMBLE_SIZE = 4,
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OPCODE_PREAMBLE_SIZE = 4,
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CHUNK_INIT_AUDIO = 0x0000,
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CHUNK_AUDIO_ONLY = 0x0001,
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CHUNK_INIT_VIDEO = 0x0002,
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CHUNK_VIDEO = 0x0003,
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CHUNK_SHUTDOWN = 0x0004,
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CHUNK_END = 0x0005,
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/* these last types are used internally */
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CHUNK_DONE = 0xFFFC,
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CHUNK_NOMEM = 0xFFFD,
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CHUNK_EOF = 0xFFFE,
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CHUNK_BAD = 0xFFFF,
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OPCODE_END_OF_STREAM = 0x00,
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OPCODE_END_OF_CHUNK = 0x01,
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OPCODE_CREATE_TIMER = 0x02,
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OPCODE_INIT_AUDIO_BUFFERS = 0x03,
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OPCODE_START_STOP_AUDIO = 0x04,
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OPCODE_INIT_VIDEO_BUFFERS = 0x05,
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OPCODE_UNKNOWN_06 = 0x06,
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OPCODE_SEND_BUFFER = 0x07,
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OPCODE_AUDIO_FRAME = 0x08,
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OPCODE_SILENCE_FRAME = 0x09,
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OPCODE_INIT_VIDEO_MODE = 0x0A,
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OPCODE_CREATE_GRADIENT = 0x0B,
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OPCODE_SET_PALETTE = 0x0C,
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OPCODE_SET_PALETTE_COMPRESSED = 0x0D,
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OPCODE_UNKNOWN_0E = 0x0E,
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OPCODE_SET_DECODING_MAP = 0x0F,
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OPCODE_UNKNOWN_10 = 0x10,
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OPCODE_VIDEO_DATA = 0x11,
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OPCODE_UNKNOWN_12 = 0x12,
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OPCODE_UNKNOWN_13 = 0x13,
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OPCODE_UNKNOWN_14 = 0x14,
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OPCODE_UNKNOWN_15 = 0x15,
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PALETTE_COUNT = 256,
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kAudioBlocks = 20 // alloc a lot of blocks - need to store lots of audio data before video frames start.
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};
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InterplayDecoder(bool soundenabled);
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~InterplayDecoder();
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bool Open(FileReader &fr);
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void Close();
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bool RunFrame(uint64_t clock);
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bool FillSamples(void *buff, int len);
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bool HasAudio() const noexcept { return bAudioEnabled; }
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int NumChannels() const noexcept { return audio.nChannels; }
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int GetSampleRate() const noexcept { return audio.nSampleRate; }
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void DisableAudio();
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AnimTextures& animTex() { return animtex; }
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private:
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struct AudioPacket
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{
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size_t nSize = 0;
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std::unique_ptr<uint8_t[]> pData;
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};
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struct VideoPacket
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{
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uint16_t nPalStart=0, nPalCount=0;
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uint32_t nDecodeMapSize = 0;
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uint32_t nVideoDataSize = 0;
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bool bSendFlag = false;
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std::unique_ptr<uint8_t[]> pData;
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};
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struct AudioData
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{
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int nChannels = 0;
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uint16_t nSampleRate = 0;
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uint8_t nBitDepth = 0;
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bool bCompressed = false;
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std::unique_ptr<int16_t[]> samples;
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int nWrite = 0;
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int nRead = 0;
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std::deque<AudioPacket> Packets;
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};
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AudioData audio;
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struct DecodeMap
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{
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uint8_t* pData;
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uint32_t nSize;
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};
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struct Palette
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{
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uint8_t r;
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uint8_t g;
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uint8_t b;
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};
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uint8_t* GetCurrentFrame();
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uint8_t* GetPreviousFrame();
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void SwapFrames();
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void CopyBlock(uint8_t* pDest, uint8_t* pSrc);
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void DecodeBlock0(int32_t offset);
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void DecodeBlock1(int32_t offset);
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void DecodeBlock2(int32_t offset);
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void DecodeBlock3(int32_t offset);
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void DecodeBlock4(int32_t offset);
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void DecodeBlock5(int32_t offset);
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void DecodeBlock7(int32_t offset);
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void DecodeBlock8(int32_t offset);
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void DecodeBlock9(int32_t offset);
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void DecodeBlock10(int32_t offset);
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void DecodeBlock11(int32_t offset);
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void DecodeBlock12(int32_t offset);
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void DecodeBlock13(int32_t offset);
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void DecodeBlock14(int32_t offset);
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void DecodeBlock15(int32_t offset);
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std::mutex PacketMutex;
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FileReader fr;
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bool bIsPlaying, bAudioEnabled;
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uint32_t nTimerRate, nTimerDiv;
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uint32_t nWidth, nHeight, nFrame;
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double nFps;
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uint64_t nFrameDuration;
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std::vector<uint8_t> ChunkData;
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int ProcessNextChunk();
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std::deque<VideoPacket> VideoPackets;
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uint8_t* pVideoBuffers[2];
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uint32_t nCurrentVideoBuffer, nPreviousVideoBuffer;
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int32_t videoStride;
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const uint8_t *ChunkPtr = nullptr;
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DecodeMap decodeMap;
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AnimTextures animtex;
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Palette palette[256];
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uint64_t nNextFrameTime = 0;
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};
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#endif
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