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console
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- Initial conversion of game input into class GameInput .
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2023-04-03 18:46:36 +10:00 |
menu
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models
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- use texture IDs in the model interface.
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2023-04-23 09:52:56 +02:00 |
music
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r_data
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rendering
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- Remove the TVector2 (const TVector3<vec_t> &other) constructor.
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2023-10-03 23:07:44 +11:00 |
textures
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actorinfo.cpp
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- backend update from GZDoom.
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2023-07-22 09:54:00 +02:00 |
actorinfo.h
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- added GZDoom's state manager.
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2023-05-21 09:59:22 +02:00 |
actorlist.cpp
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automap.cpp
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automap.h
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cheathandler.cpp
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cheathandler.h
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cheats.cpp
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cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
codegen_raze.cpp
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- added compile time validation for SetAction, SetAI and SetMove.
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2023-04-29 10:09:36 +02:00 |
codegen_raze.h
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coreactor.h
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coreplayer.h
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ct_chat.cpp
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d_net.cpp
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- Take better advantage of InputPacket::ang 's FRotator status.
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2023-10-03 23:07:45 +11:00 |
d_net.h
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- Make playercmds[] non-global and pass through as pointer.
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2023-09-28 22:16:30 +10:00 |
d_protocol.cpp
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- Take better advantage of InputPacket::ang 's FRotator status.
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2023-10-03 23:07:45 +11:00 |
d_protocol.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
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defparser.cpp
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g_mapinfo.cpp
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move kill/secret management into the shared code
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2023-10-01 10:07:45 +02:00 |
g_mapinfo.h
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gameconfigfile.cpp
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Fixed Mac default wad/grp search paths.
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2023-03-19 20:41:46 +01:00 |
gameconfigfile.h
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gamecontrol.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
gamecontrol.h
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gamecvars.cpp
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gamecvars.h
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- Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
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2023-04-21 21:13:19 +10:00 |
gamefuncs.cpp
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- Remove the TVector2 (const TVector3<vec_t> &other) constructor.
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2023-10-03 23:07:44 +11:00 |
gamefuncs.h
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- backend update from GZDoom.
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2023-07-22 09:54:00 +02:00 |
gamehud.cpp
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- got rid of the tilenum variant of hud_drawsprite.
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2023-05-30 19:08:26 +02:00 |
gamehud.h
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gameinput.cpp
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gameinput.h
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gamestruct.h
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- Take better advantage of InputPacket::ang 's FRotator status.
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2023-10-03 23:07:45 +11:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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initfs.cpp
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- consider swvoxfil.txt a known name for SW mods.
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2023-09-23 14:51:18 +02:00 |
inputstate.cpp
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- Add initial support for up/down movement within the game, either by key or joystick axis.
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2023-04-23 19:53:45 +10:00 |
inputstate.h
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- Add initial support for up/down movement within the game, either by key or joystick axis.
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2023-04-23 19:53:45 +10:00 |
interpolate.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
interpolate.h
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intvec.h
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- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
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2022-10-15 17:52:07 +02:00 |
mainloop.cpp
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turn players into DObjects and fix several bugs with bad memory access.
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2023-10-02 21:03:59 +02:00 |
maphack.cpp
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
mapinfo.cpp
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mapinfo.h
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retrieve time in fillSummary.
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2023-10-01 12:10:56 +02:00 |
maploader.cpp
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maptypes.h
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namedef_custom.h
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- new names and SWActor properties.
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2023-06-03 10:16:48 +02:00 |
ns.h
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packet.h
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- Take better advantage of InputPacket::ang 's FRotator status.
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2023-10-03 23:07:45 +11:00 |
palette.cpp
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palette.h
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postprocessor.cpp
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precache.cpp
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precache.h
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psky.cpp
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psky.h
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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raze_sound.h
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razefont.cpp
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razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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rts.h
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savegamehelp.cpp
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- Clean up serialisers in savegamehelp.cpp .
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2023-10-03 23:07:41 +11:00 |
savegamehelp.h
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scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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retrieve time in fillSummary.
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2023-10-01 12:10:56 +02:00 |
screenjob_.h
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screenshot.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
secrets.cpp
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secrets.h
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- improved the secret hint management for Blood.
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2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
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sectorgeometry.h
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serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
serializer_raze.cpp
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serializer_raze.h
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shared_hud.cpp
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- explicitly destroy the AltHUD when exiting.
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2023-01-14 14:09:25 +01:00 |
states.cpp
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- sprite init code.
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2023-06-01 22:08:42 +02:00 |
states.h
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statistics.cpp
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statistics.h
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statusbar.h
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- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
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2022-12-18 14:47:38 +01:00 |
statusbar2.cpp
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thingdef.h
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- Duke: fixed animation lookup code.
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2023-04-30 10:51:48 +02:00 |
thingdef_data.cpp
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Revert "fixed CollisionData export."
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2023-10-03 13:36:19 +02:00 |
thingdef_properties.cpp
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uiinput.h
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- allow entering cheats in the chat editor without using '#'.
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2022-10-23 18:46:18 +02:00 |
updatesector.h
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version.h
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vmexports.cpp
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Revert "fixed CollisionData export."
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2023-10-03 13:36:19 +02:00 |
zcc_compile_raze.cpp
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zcc_compile_raze.h
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zcompile.cpp
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