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raze/source/core
2023-10-03 14:57:17 +02:00
..
console - Initial conversion of game input into class GameInput. 2023-04-03 18:46:36 +10:00
menu
models - use texture IDs in the model interface. 2023-04-23 09:52:56 +02:00
music
r_data
rendering - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
textures
actorinfo.cpp - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
actorinfo.h - added GZDoom's state manager. 2023-05-21 09:59:22 +02:00
actorlist.cpp
automap.cpp
automap.h
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
codegen_raze.cpp - added compile time validation for SetAction, SetAI and SetMove. 2023-04-29 10:09:36 +02:00
codegen_raze.h
coreactor.h
coreplayer.h
ct_chat.cpp
d_net.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
d_net.h - Make playercmds[] non-global and pass through as pointer. 2023-09-28 22:16:30 +10:00
d_protocol.cpp - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h
defparser.cpp
g_mapinfo.cpp move kill/secret management into the shared code 2023-10-01 10:07:45 +02:00
g_mapinfo.h
gameconfigfile.cpp Fixed Mac default wad/grp search paths. 2023-03-19 20:41:46 +01:00
gameconfigfile.h
gamecontrol.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
gamecontrol.h
gamecvars.cpp
gamecvars.h - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed. 2023-04-21 21:13:19 +10:00
gamefuncs.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
gamefuncs.h - backend update from GZDoom. 2023-07-22 09:54:00 +02:00
gamehud.cpp - got rid of the tilenum variant of hud_drawsprite. 2023-05-30 19:08:26 +02:00
gamehud.h
gameinput.cpp
gameinput.h
gamestruct.h - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h
initfs.cpp - consider swvoxfil.txt a known name for SW mods. 2023-09-23 14:51:18 +02:00
inputstate.cpp - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
inputstate.h - Add initial support for up/down movement within the game, either by key or joystick axis. 2023-04-23 19:53:45 +10:00
interpolate.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
interpolate.h
intvec.h - added a 'dot' function to DVector2 because using the '|' operator is not intuitive. 2022-10-15 17:52:07 +02:00
mainloop.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
maphack.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
mapinfo.cpp
mapinfo.h retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
maploader.cpp
maptypes.h
namedef_custom.h - new names and SWActor properties. 2023-06-03 10:16:48 +02:00
ns.h
packet.h - Take better advantage of InputPacket::ang's FRotator status. 2023-10-03 23:07:45 +11:00
palette.cpp
palette.h
postprocessor.cpp
precache.cpp
precache.h
psky.cpp
psky.h - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp
raze_sound.h
razefont.cpp
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp
rts.h
savegamehelp.cpp - Clean up serialisers in savegamehelp.cpp. 2023-10-03 23:07:41 +11:00
savegamehelp.h
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
screenjob_.h
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
secrets.cpp
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp
sectorgeometry.h
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
serializer_raze.cpp
serializer_raze.h
shared_hud.cpp - explicitly destroy the AltHUD when exiting. 2023-01-14 14:09:25 +01:00
states.cpp - sprite init code. 2023-06-01 22:08:42 +02:00
states.h
statistics.cpp
statistics.h
statusbar.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
statusbar2.cpp
thingdef.h - Duke: fixed animation lookup code. 2023-04-30 10:51:48 +02:00
thingdef_data.cpp Revert "fixed CollisionData export." 2023-10-03 13:36:19 +02:00
thingdef_properties.cpp
uiinput.h - allow entering cheats in the chat editor without using '#'. 2022-10-23 18:46:18 +02:00
updatesector.h
version.h
vmexports.cpp Revert "fixed CollisionData export." 2023-10-03 13:36:19 +02:00
zcc_compile_raze.cpp
zcc_compile_raze.h
zcompile.cpp