raze/source/core/textures
Christoph Oelckers 6a690849e6 - cleanup on the tile management.
* removed the long defunct EDuke32-based map art system. With our move to named textures this will not work anymore so fixing the existing problems would be pointless.
* moving .def related parsing stuff out of buildtiles.cpp.
* some initial refactoring to make the tile store a static, non-modifyable resource after initial setup.
2022-12-11 19:43:58 +01:00
..
buildtiles.cpp - cleanup on the tile management. 2022-12-11 19:43:58 +01:00
buildtiles.h - cleanup on the tile management. 2022-12-11 19:43:58 +01:00
hightile.cpp - build.h cleanup 2022-10-30 16:51:09 +01:00
skytexture.cpp - added guards against badly defined skies. 2022-01-22 22:52:45 +01:00