mirror of
https://github.com/ZDoom/Raze.git
synced 2025-05-31 01:11:15 +00:00
* removed the long defunct EDuke32-based map art system. With our move to named textures this will not work anymore so fixing the existing problems would be pointless. * moving .def related parsing stuff out of buildtiles.cpp. * some initial refactoring to make the tile store a static, non-modifyable resource after initial setup. |
||
---|---|---|
.. | ||
buildtiles.cpp | ||
buildtiles.h | ||
hightile.cpp | ||
skytexture.cpp |