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hw_bunchdrawer.cpp
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- fixed inverted logic when checking for dragged sectors.
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2022-01-29 09:59:29 +01:00 |
hw_bunchdrawer.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_clipper.cpp
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- do the unlink properly when replacing a clip node.
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2022-01-07 00:22:02 +01:00 |
hw_clipper.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_drawinfo.cpp
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- added script exports for DCoreActor's member variables.
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2022-01-24 00:24:46 +01:00 |
hw_drawinfo.h
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- added sorting for wall sprites attached to non-orthogonal walls.
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2022-01-13 20:55:55 +01:00 |
hw_drawlist.cpp
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- do not use floor sprites for splitting geometry.
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2022-01-14 00:49:57 +01:00 |
hw_drawlist.h
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- added sorting for wall sprites attached to non-orthogonal walls.
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2022-01-13 20:55:55 +01:00 |
hw_drawlistadd.cpp
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- do not use floor sprites for splitting geometry.
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2022-01-14 00:49:57 +01:00 |
hw_drawstructs.h
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- added all parts needed to implement the actor property parser.
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2022-01-23 13:03:39 +01:00 |
hw_flats.cpp
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- do not use floor sprites for splitting geometry.
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2022-01-14 00:49:57 +01:00 |
hw_lighting.cpp
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- menu entries for light modes, plus handling of overbright shades.
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2022-01-11 00:19:15 +01:00 |
hw_portal.cpp
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- tweaked light mode for weapon lighting and avoiding getting too dark.
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2022-01-11 00:16:43 +01:00 |
hw_portal.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
hw_setcolor.cpp
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- menu entries for light modes, plus handling of overbright shades.
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2022-01-11 00:19:15 +01:00 |
hw_sky.cpp
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
hw_skyportal.cpp
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- g_visibility stuff
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2022-01-11 00:12:32 +01:00 |
hw_sprites.cpp
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- moved alpha threshold determination for sprites to the setup pass.
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2022-01-14 00:19:26 +01:00 |
hw_walls.cpp
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- fixed last commit and optimized wall lookup code a bit.
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2022-01-14 20:20:47 +01:00 |
hw_walls_vertex.cpp
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- added wall edge splitting for gl_seamless.
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2021-12-30 09:58:44 +01:00 |