raze/source/core/rendering/scene
2022-01-29 09:59:29 +01:00
..
hw_bunchdrawer.cpp - fixed inverted logic when checking for dragged sectors. 2022-01-29 09:59:29 +01:00
hw_bunchdrawer.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_clipper.cpp - do the unlink properly when replacing a clip node. 2022-01-07 00:22:02 +01:00
hw_clipper.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp - added script exports for DCoreActor's member variables. 2022-01-24 00:24:46 +01:00
hw_drawinfo.h - added sorting for wall sprites attached to non-orthogonal walls. 2022-01-13 20:55:55 +01:00
hw_drawlist.cpp - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
hw_drawlist.h - added sorting for wall sprites attached to non-orthogonal walls. 2022-01-13 20:55:55 +01:00
hw_drawlistadd.cpp - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
hw_drawstructs.h - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
hw_flats.cpp - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
hw_lighting.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_portal.cpp - tweaked light mode for weapon lighting and avoiding getting too dark. 2022-01-11 00:16:43 +01:00
hw_portal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_setcolor.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_sky.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
hw_skyportal.cpp - g_visibility stuff 2022-01-11 00:12:32 +01:00
hw_sprites.cpp - moved alpha threshold determination for sprites to the setup pass. 2022-01-14 00:19:26 +01:00
hw_walls.cpp - fixed last commit and optimized wall lookup code a bit. 2022-01-14 20:20:47 +01:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00