mirror of
https://github.com/ZDoom/Raze.git
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210 lines
6.3 KiB
C++
210 lines
6.3 KiB
C++
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#ifndef __RESFILE_H
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#define __RESFILE_H
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#include <limits.h>
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#include <vector>
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#include <string>
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#include "fs_files.h"
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#include "fs_decompress.h"
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namespace FileSys {
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class StringPool;
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std::string ExtractBaseName(const char* path, bool include_extension = false);
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void strReplace(std::string& str, const char* from, const char* to);
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// user context in which the file system gets opened. This also contains a few callbacks to avoid direct dependencies on the engine.
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struct LumpFilterInfo
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{
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std::vector<std::string> gameTypeFilter; // this can contain multiple entries
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// The following are for checking if the root directory of a zip can be removed.
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std::vector<std::string> reservedFolders;
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std::vector<std::string> requiredPrefixes;
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std::vector<std::string> embeddings;
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std::vector<std::string> blockednames; // File names that will never be accepted (e.g. dehacked.exe for Doom)
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std::function<bool(const char*, const char*)> filenamecheck; // for scanning directories, this allows to eliminate unwanted content.
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std::function<void()> postprocessFunc;
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};
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enum class FSMessageLevel
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{
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Error = 1,
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Warning = 2,
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Attention = 3,
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Message = 4,
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DebugWarn = 5,
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DebugNotify = 6,
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};
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// pass the text output function as parameter to avoid a hard dependency on higher level code.
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using FileSystemMessageFunc = int(*)(FSMessageLevel msglevel, const char* format, ...);
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class FResourceFile;
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// [RH] Namespaces from BOOM.
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// These are needed here in the low level part so that WAD files can be properly set up.
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typedef enum {
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ns_hidden = -1,
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ns_global = 0,
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ns_sprites,
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ns_flats,
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ns_colormaps,
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ns_acslibrary,
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ns_newtextures,
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ns_bloodraw, // no longer used - kept for ZScript.
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ns_bloodsfx, // no longer used - kept for ZScript.
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ns_bloodmisc, // no longer used - kept for ZScript.
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ns_strifevoices,
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ns_hires,
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ns_voxels,
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// These namespaces are only used to mark lumps in special subdirectories
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// so that their contents doesn't interfere with the global namespace.
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// searching for data in these namespaces works differently for lumps coming
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// from Zips or other files.
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ns_specialzipdirectory,
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ns_sounds,
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ns_patches,
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ns_graphics,
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ns_music,
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ns_firstskin,
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} namespace_t;
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enum ELumpFlags
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{
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RESFF_MAYBEFLAT = 1, // might be a flat inside a WAD outside F_START/END
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RESFF_FULLPATH = 2, // contains a full path. This will trigger extended namespace checks when looking up short names.
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RESFF_EMBEDDED = 4, // marks an embedded resource file for later processing.
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RESFF_SHORTNAME = 8, // the stored name is a short extension-less name
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RESFF_COMPRESSED = 16, // compressed or encrypted, i.e. cannot be read with the container file's reader.
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RESFF_NEEDFILESTART = 32, // The real position is not known yet and needs to be calculated on access
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};
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enum EReaderType
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{
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READER_SHARED = 0, // returns a view into the parent's reader.
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READER_NEW = 1, // opens a new file handle
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READER_CACHED = 2, // returns a MemoryArrayReader
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READERFLAG_SEEKABLE = 1 // ensure the reader is seekable.
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};
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struct FResourceEntry
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{
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size_t Length;
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size_t CompressedSize;
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const char* FileName;
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size_t Position;
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int ResourceID;
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uint32_t CRC32;
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uint16_t Flags;
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uint16_t Method;
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int16_t Namespace;
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};
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void SetMainThread();
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class FResourceFile
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{
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public:
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FResourceFile(const char* filename, StringPool* sp);
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FResourceFile(const char* filename, FileReader& r, StringPool* sp);
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const char* NormalizeFileName(const char* fn, int fallbackcp = 0);
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FResourceEntry* AllocateEntries(int count);
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void GenerateHash();
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void PostProcessArchive(LumpFilterInfo* filter);
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protected:
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FileReader Reader;
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const char* FileName;
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FResourceEntry* Entries = nullptr;
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uint32_t NumLumps;
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char Hash[48];
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StringPool* stringpool;
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// for archives that can contain directories
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virtual void SetEntryAddress(uint32_t entry)
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{
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Entries[entry].Flags &= ~RESFF_NEEDFILESTART;
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}
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bool IsFileInFolder(const char* const resPath);
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void CheckEmbedded(uint32_t entry, LumpFilterInfo* lfi);
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private:
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uint32_t FirstLump;
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int FilterLumps(const std::string& filtername, uint32_t max);
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bool FindPrefixRange(const char* filter, uint32_t max, uint32_t &start, uint32_t &end);
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void JunkLeftoverFilters(uint32_t max);
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void FindCommonFolder(LumpFilterInfo* filter);
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static FResourceFile *DoOpenResourceFile(const char *filename, FileReader &file, bool containeronly, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
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public:
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static FResourceFile *OpenResourceFile(const char *filename, FileReader &file, bool containeronly = false, LumpFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
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static FResourceFile *OpenResourceFile(const char *filename, bool containeronly = false, LumpFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
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static FResourceFile *OpenDirectory(const char *filename, LumpFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
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virtual ~FResourceFile();
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// If this FResourceFile represents a directory, the Reader object is not usable so don't return it.
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FileReader *GetContainerReader() { return Reader.isOpen()? &Reader : nullptr; }
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const char* GetFileName() const { return FileName; }
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uint32_t GetFirstEntry() const { return FirstLump; }
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void SetFirstLump(uint32_t f) { FirstLump = f; }
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const char* GetHash() const { return Hash; }
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int EntryCount() const { return NumLumps; }
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int FindEntry(const char* name);
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size_t Length(uint32_t entry)
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{
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return (entry < NumLumps) ? Entries[entry].Length : 0;
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}
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size_t Offset(uint32_t entry)
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{
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return (entry < NumLumps) ? Entries[entry].Position : 0;
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}
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// default is the safest reader type.
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virtual FileReader GetEntryReader(uint32_t entry, int readertype = READER_NEW, int flags = READERFLAG_SEEKABLE);
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int GetEntryFlags(uint32_t entry)
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{
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return (entry < NumLumps) ? Entries[entry].Flags : 0;
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}
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int GetEntryNamespace(uint32_t entry)
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{
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return (entry < NumLumps) ? Entries[entry].Namespace : ns_hidden;
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}
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int GetEntryResourceID(uint32_t entry)
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{
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return (entry < NumLumps) ? Entries[entry].ResourceID : -1;
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}
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const char* getName(uint32_t entry)
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{
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return (entry < NumLumps) ? Entries[entry].FileName : nullptr;
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}
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virtual FileData Read(uint32_t entry);
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virtual FCompressedBuffer GetRawData(uint32_t entry);
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FileReader Destroy()
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{
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auto fr = std::move(Reader);
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delete this;
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return fr;
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}
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};
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}
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#endif
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