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ce1a78fd62
It saves, reloading not implemented yet.
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __save_h__
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#define __save_h__
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#include "zstring.h"
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BEGIN_PS_NS
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int savegame(int nSlot);
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int loadgame(int nSlot);
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struct SavegameHelper
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{
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FString Name;
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TArray<std::pair<void*, size_t>> Elements;
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SavegameHelper(const char* name, ...);
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void Load();
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void Save();
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};
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#define SV(v) &v, sizeof(v)
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#define SA(a) &a, sizeof(a)
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END_PS_NS
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#endif
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