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651c25a7be
Using floats and multiplications is not robust enough. This is a bit slower, but doesn't run the risk of underflows and other nasties. Q: How many bits of fractional precision should we use? 16 seems fine |
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build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |