raze/source
Mitchell Richters 64745dff89 - Exhumed: Allow damage pushback behind CVAR cl_exdamagepush.
* Fixes #907.
* Works in conjunction with ece41ac84c by using the player actor's velocity.
* Original game blanket reset the sprite/actor's vel each tic which cancelled this out.
* Original damage value is far, far too high. Had to scale it back by 1024 units to make it reasonable!
2023-04-25 19:55:05 +10:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - no more picnum in spawn CCMD 2023-04-23 10:36:38 +02:00
core - Duke: Allow reversing while moving forwards to act as the brake. 2023-04-25 11:30:48 +10:00
games - Exhumed: Allow damage pushback behind CVAR cl_exdamagepush. 2023-04-25 19:55:05 +10:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - moved actioncounter and curframe to a dedicated variable. 2023-04-12 20:07:12 +02:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00