raze/source/games/duke/src/spawn_r.cpp

716 lines
17 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include <utility>
#include "ns.h"
#include "global.h"
#include "sounds.h"
#include "names_r.h"
#include "dukeactor.h"
BEGIN_DUKE_NS
DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* actors)
{
if (actorflag(act, SFLAG2_TRIGGERRESPAWN))
{
act->spr.yint = act->spr.hitag;
act->spr.hitag = -1;
}
if (iseffector(act))
{
spawneffector(act, actors);
return act;
}
if (act->GetClass() != RUNTIME_CLASS(DDukeActor))
{
if (spawninitdefault(actj, act))
CallInitialize(act);
return act;
}
auto sectp = act->sector();
switch (act->spr.picnum)
{
default:
default_case:
spawninitdefault(actj, act);
break;
case RTILE_RRTILE7936:
if (!isRRRA()) goto default_case;
act->spr.scale = DVector2(0, 0);
fogactive = 1;
break;
case RTILE_RRTILE6144:
if (!isRRRA()) goto default_case;
act->spr.scale = DVector2(0, 0);
ps[screenpeek].sea_sick_stat = 1;
break;
case RTILE_RRTILE8193:
if (!isRRRA()) goto default_case;
act->spr.scale = DVector2(0, 0);
pistonsound = 1;
break;
case RTILE_TRANSPORTERSTAR:
case RTILE_TRANSPORTERBEAM:
spawntransporter(actj, act, act->spr.picnum == RTILE_TRANSPORTERBEAM);
break;
case RTILE_BLOOD:
act->spr.scale = DVector2(0.0625, 0.0625);
act->spr.pos.Z -= 26;
ChangeActorStat(act, STAT_MISC);
break;
case RTILE_GRATE1:
act->clipdist = 8;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 0);
break;
case RTILE_FEM10:
case RTILE_NAKED1:
case RTILE_STATUE:
case RTILE_TOUGHGAL:
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->clipdist = 8;
ChangeActorStat(act, STAT_ZOMBIEACTOR);
break;
case RTILE_DUKELYINGDEAD:
if (actj && actj->isPlayer())
{
act->spr.scale = actj->spr.scale;
act->spr.shade = actj->spr.shade;
act->spr.pal = ps[actj->PlayerIndex()].palookup;
}
act->spr.cstat = 0;
act->spr.extra = 1;
act->vel.X = 292 / 16.;
act->vel.Z = 360 / 256.;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->clipdist = 32;
[[fallthrough]];
case RTILE_MIKE:
if (act->spr.picnum == RTILE_MIKE)
act->spr.yint = act->spr.hitag;
ChangeActorStat(act, STAT_ACTOR);
break;
case RTILE_EXPLOSION2:
case RTILE_EXPLOSION3:
case RTILE_BURNING:
case RTILE_SMALLSMOKE:
if (actj)
{
act->spr.Angles.Yaw = actj->spr.Angles.Yaw;
act->spr.shade = -64;
act->spr.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
}
if (act->spr.picnum == RTILE_EXPLOSION2)
{
act->spr.scale = DVector2(0.75, 0.75);
act->spr.shade = -127;
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
}
else if (act->spr.picnum == RTILE_EXPLOSION3)
{
act->spr.scale = DVector2(2, 2);
act->spr.shade = -127;
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
}
else if (act->spr.picnum == RTILE_SMALLSMOKE)
{
act->spr.scale = DVector2(0.1875, 0.1875);
}
else if (act->spr.picnum == RTILE_BURNING)
{
act->spr.scale = DVector2(0.0625, 0.0625);
}
if (actj)
{
double x = getflorzofslopeptr(act->sector(), act->spr.pos);
if (act->spr.pos.Z > x - 12)
act->spr.pos.Z = x - 12;
}
ChangeActorStat(act, STAT_MISC);
break;
case RTILE_PLAYERONWATER:
if (actj)
{
act->spr.scale = actj->spr.scale;
act->vel.Z = 0.5;
if (act->sector()->lotag != 2)
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
}
ChangeActorStat(act, STAT_DUMMYPLAYER);
break;
case RTILE_APLAYER:
{
act->spr.scale = DVector2(0, 0);
int j = ud.coop;
if (j == 2) j = 0;
if (ud.multimode < 2 || (ud.multimode > 1 && j != act->spr.lotag))
ChangeActorStat(act, STAT_MISC);
else
ChangeActorStat(act, STAT_PLAYER);
break;
}
case RTILE_WATERBUBBLE:
if (actj && actj->isPlayer())
act->spr.pos.Z -= 16;
if (act->spr.picnum == RTILE_WATERBUBBLE)
{
if (actj)
act->spr.Angles.Yaw = actj->spr.Angles.Yaw;
double s = REPEAT_SCALE + (krand() & 7) * REPEAT_SCALE;
act->spr.scale = DVector2(s, s);
}
else
act->spr.scale = DVector2(0.5, 0.5);
ChangeActorStat(act, STAT_MISC);
break;
case RTILE_WATERBUBBLEMAKER:
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, STAT_STANDABLE);
break;
// this is not really nice...
case RTILE_BIKERB:
case RTILE_BIKERBV2:
case RTILE_BIKER:
case RTILE_MAKEOUT:
case RTILE_CHEERB:
case RTILE_CHEER:
case RTILE_COOTPLAY:
case RTILE_BILLYPLAY:
case RTILE_MINIONBOAT:
case RTILE_HULKBOAT:
case RTILE_CHEERBOAT:
case RTILE_RABBIT:
case RTILE_ROCK:
case RTILE_ROCK2:
case RTILE_MAMACLOUD:
case RTILE_MAMA:
if (isRRRA()) goto rrra_badguy2;
else goto default_case;
case RTILE_SBSWIPE:
case RTILE_CHEERSTAYPUT:
if (isRRRA()) goto rrra_stayput;
else goto default_case;
case RTILE_SBMOVE:
if (isRRRA()) goto default_case;
[[fallthrough]];
case RTILE_BILLYRAYSTAYPUT:
case RTILE_BRAYSNIPER:
case RTILE_BUBBASTAND:
case RTILE_HULKSTAYPUT:
case RTILE_HENSTAYPUT:
case RTILE_PIGSTAYPUT:
case RTILE_MINIONSTAYPUT:
case RTILE_COOTSTAYPUT:
rrra_stayput:
act->actorstayput = act->sector();
[[fallthrough]];
case RTILE_BOULDER:
case RTILE_BOULDER1:
case RTILE_TORNADO:
case RTILE_BILLYCOCK:
case RTILE_BILLYRAY:
case RTILE_DOGRUN:
case RTILE_LTH:
case RTILE_HULK:
case RTILE_HEN:
case RTILE_DRONE:
case RTILE_PIG:
case RTILE_MINION:
case RTILE_COW:
case RTILE_COOT:
case RTILE_VIXEN:
rrra_badguy2:
act->spr.scale = DVector2(0.625, 0.625);
// Note: All inappropriate tiles have already been weeded out by the outer switch block so this does not need game type checks anymore.
switch (act->spr.picnum)
{
case RTILE_VIXEN:
if (act->spr.pal == 34)
{
act->spr.scale = DVector2(0.34375, 0.328125);
}
else
{
act->spr.scale = DVector2(0.34375, 0.3125);
}
act->setClipDistFromTile();
break;
case RTILE_HULKHANG:
case RTILE_HULKHANGDEAD:
case RTILE_HULKJUMP:
case RTILE_HULK:
case RTILE_HULKSTAYPUT:
act->spr.scale = DVector2(0.5, 0.5);
act->setClipDistFromTile();
break;
case RTILE_COOTPLAY:
case RTILE_COOT:
case RTILE_COOTSTAYPUT:
act->spr.scale = DVector2(0.375, 0.28125);
act->setClipDistFromTile();
act->clipdist *= 4;
break;
case RTILE_DRONE:
act->spr.scale = DVector2(0.21875, 0.109375);
act->clipdist = 32;
break;
case RTILE_SBSWIPE:
case RTILE_BILLYPLAY:
case RTILE_BILLYCOCK:
case RTILE_BILLYRAY:
case RTILE_BILLYRAYSTAYPUT:
case RTILE_BRAYSNIPER:
case RTILE_BUBBASTAND:
act->spr.scale = DVector2(0.390625, 0.328125);
act->setClipDistFromTile();
break;
case RTILE_COW:
act->spr.scale = DVector2(0.5, 0.5);
act->setClipDistFromTile();
break;
case RTILE_HEN:
case RTILE_HENSTAYPUT:
if (act->spr.pal == 35)
{
act->spr.scale = DVector2(0.65625, 0.46875);
act->setClipDistFromTile();
}
else
{
act->spr.scale = DVector2(0.328125, 0.234375);
act->clipdist = 16;
}
break;
case RTILE_MINION:
case RTILE_MINIONSTAYPUT:
act->spr.scale = DVector2(0.25, 0.25);
act->setClipDistFromTile();
if (isRRRA() && ud.ufospawnsminion)
act->spr.pal = 8;
break;
case RTILE_DOGRUN:
case RTILE_PIG:
act->spr.scale = DVector2(0.25, 0.25);
act->setClipDistFromTile();
break;
case RTILE_RABBIT:
act->spr.scale = DVector2(0.28125, 0.28125);
act->setClipDistFromTile();
break;
case RTILE_MAMACLOUD:
act->spr.scale = DVector2(1, 1);
act->spr.cstat = CSTAT_SPRITE_TRANSLUCENT;
act->spr.cstat |= CSTAT_SPRITE_TRANS_FLIP;
act->spr.pos.X += krandf(128) - 64;
act->spr.pos.Y += krandf(128) - 64;
act->spr.pos.Z += krandf(8) - 4;
break;
case RTILE_MAMA:
if (actj && isrespawncontroller(actj))
act->spr.pal = actj->spr.pal;
if (act->spr.pal == 30)
{
act->spr.scale = DVector2(0.40625, 0.40625);
act->clipdist = 18.75;
}
else if (act->spr.pal == 31)
{
act->spr.scale = DVector2(0.5625, 0.5625);
act->clipdist = 25;
}
else if (act->spr.pal == 32)
{
act->spr.scale = DVector2(0.78125, 0.78125);
act->clipdist = 25;
}
else
{
act->spr.scale = DVector2(0.78125, 0.78125);
act->clipdist = 25;
}
break;
case RTILE_BIKERB:
act->spr.scale = DVector2(0.4375, 0.34375);
act->clipdist = 18;
break;
case RTILE_BIKERBV2:
act->spr.scale = DVector2(0.4375, 0.34375);
act->clipdist = 18;
break;
case RTILE_BIKER:
act->spr.scale = DVector2(0.4375, 0.34375);
act->setClipDistFromTile();
break;
case RTILE_CHEERB:
act->spr.scale = DVector2(0.4375, 0.34375);
act->clipdist = 18;
break;
case RTILE_CHEER:
case RTILE_CHEERSTAYPUT:
act->spr.scale = DVector2(0.34375, 0.3125);
act->setClipDistFromTile();
break;
case RTILE_MAKEOUT:
act->spr.scale = DVector2(0.40625, 0.40625);
act->setClipDistFromTile();
break;
case RTILE_MINIONBOAT:
act->spr.scale = DVector2(0.25, 0.25);
act->setClipDistFromTile();
break;
case RTILE_HULKBOAT:
act->spr.scale = DVector2(0.75, 0.75);
act->setClipDistFromTile();
break;
case RTILE_CHEERBOAT:
act->spr.scale = DVector2(0.5, 0.5);
act->setClipDistFromTile();
break;
case RTILE_TORNADO:
act->spr.scale = DVector2(1, 2);
act->setClipDistFromTile();
act->clipdist *= 0.25;
act->spr.cstat = CSTAT_SPRITE_TRANSLUCENT;
break;
case RTILE_LTH:
act->spr.scale = DVector2(0.375, 0.34375);
act->setClipDistFromTile();
break;
case RTILE_ROCK:
case RTILE_ROCK2:
act->spr.scale = DVector2(1, 1);
act->setClipDistFromTile();
break;
case RTILE_SBMOVE:
act->spr.scale = DVector2(0.75, 0.75);
act->setClipDistFromTile();
break;
default:
break;
}
if (actj) act->spr.lotag = 0;
if ((act->spr.lotag > ud.player_skill) || ud.monsters_off == 1)
{
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
break;
}
else
{
makeitfall(act);
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (act->spr.picnum != 5501)
if (actorfella(act))
ps[myconnectindex].max_actors_killed++;
if (actj)
{
act->timetosleep = 0;
check_fta_sounds_r(act);
ChangeActorStat(act, STAT_ACTOR);
act->spr.shade = actj->spr.shade;
}
else ChangeActorStat(act, STAT_ZOMBIEACTOR);
}
break;
case RTILE_RPG2SPRITE:
case RTILE_MOTOAMMO:
case RTILE_BOATAMMO:
if (!isRRRA()) goto default_case;
[[fallthrough]];
case RTILE_ATOMICHEALTH:
case RTILE_STEROIDS:
case RTILE_HEATSENSOR:
case RTILE_SHIELD:
case RTILE_AIRTANK:
case RTILE_POWDERKEG:
case RTILE_COWPIE:
case RTILE_HOLODUKE:
case RTILE_FIRSTGUNSPRITE:
case RTILE_RIFLEGUNSPRITE:
case RTILE_SHOTGUNSPRITE:
case RTILE_CROSSBOWSPRITE:
case RTILE_RIPSAWSPRITE:
case RTILE_TITSPRITE:
case RTILE_ALIENBLASTERSPRITE:
case RTILE_SHOTGUNAMMO:
case RTILE_FREEZEAMMO:
case RTILE_HBOMBAMMO:
case RTILE_CRYSTALAMMO:
case RTILE_GROWAMMO:
case RTILE_BATTERYAMMO:
case RTILE_DEVISTATORAMMO:
case RTILE_RPGAMMO:
case RTILE_BOOTS:
case RTILE_AMMO:
case RTILE_AMMOLOTS:
case RTILE_BEER:
case RTILE_FIRSTAID:
case RTILE_SIXPAK:
case RTILE_SAWAMMO:
case RTILE_BOWLINGBALLSPRITE:
if (actj)
{
act->spr.lotag = 0;
if (act->spr.picnum != RTILE_BOWLINGBALLSPRITE)
{
act->spr.pos.Z -= 32;
act->vel.Z = -4;
}
else
{
act->vel.Z = 0;
}
ssp(act, CLIPMASK0);
act->spr.cstat = randomXFlip();
}
else
{
act->SetOwner(act);
act->spr.cstat = 0;
}
if ((ud.multimode < 2 && act->spr.pal != 0) || (act->spr.lotag > ud.player_skill))
{
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
break;
}
act->spr.pal = 0;
[[fallthrough]];
case RTILE_ACCESSCARD:
if (act->spr.picnum == RTILE_ATOMICHEALTH)
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
if (ud.multimode > 1 && ud.coop != 1 && act->spr.picnum == RTILE_ACCESSCARD)
{
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
break;
}
else
{
if (act->spr.picnum == RTILE_AMMO)
act->spr.scale = DVector2(0.25, 0.25);
else act->spr.scale = DVector2(0.5, 0.5);
}
act->spr.shade = -17;
if (actj) ChangeActorStat(act, STAT_ACTOR);
else
{
ChangeActorStat(act, STAT_ZOMBIEACTOR);
makeitfall(act);
}
switch (act->spr.picnum)
{
case RTILE_FIRSTGUNSPRITE:
act->spr.scale = DVector2(0.25, 0.25);
break;
case RTILE_SHOTGUNAMMO:
act->spr.scale = DVector2(0.28125, 0.265625);
if (isRRRA()) act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
break;
case RTILE_SIXPAK:
act->spr.scale = DVector2(0.203125, 0.140625);
if (isRRRA()) act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
break;
case RTILE_FIRSTAID:
act->spr.scale = DVector2(0.125, 0.125);
break;
case RTILE_BEER:
act->spr.scale = DVector2(0.078125, 0.0625);
break;
case RTILE_AMMO:
act->spr.scale = DVector2(0.140625, 0.140625);
break;
case RTILE_MOTOAMMO:
if (!isRRRA()) goto default_case;
act->spr.scale = DVector2(0.359375, 0.359375);
break;
case RTILE_BOATAMMO:
if (!isRRRA()) goto default_case;
act->spr.scale = DVector2(0.25, 0.25);
break;
case RTILE_COWPIE:
act->spr.scale = DVector2(0.125, 0.09375);
break;
case RTILE_STEROIDS:
act->spr.scale = DVector2(0.203125, 0.140625);
break;
case RTILE_ACCESSCARD:
act->spr.scale = DVector2(0.171875, 0.1875);
break;
case RTILE_HEATSENSOR:
act->spr.scale = DVector2(0.09375, 0.0625);
break;
case RTILE_AIRTANK:
act->spr.scale = DVector2(0.296875, 0.25);
break;
case RTILE_BATTERYAMMO:
act->spr.scale = DVector2(0.234375, 0.234375);
break;
case RTILE_BOWLINGBALLSPRITE:
act->spr.scale = DVector2(0.171875, 0.171875);
break;
case RTILE_POWDERKEG:
act->spr.scale = DVector2(0.171875, 0.171875);
act->spr.yint = 4;
act->vel.X = 2;
break;
case RTILE_CROSSBOWSPRITE:
act->spr.scale = DVector2(0.25, 0.21875);
break;
case RTILE_RPG2SPRITE:
if (!isRRRA()) goto default_case;
act->spr.scale = DVector2(0.34375, 0.3125);
break;
case RTILE_RIPSAWSPRITE:
act->spr.scale = DVector2(0.34375, 0.203125);
break;
case RTILE_ALIENBLASTERSPRITE:
act->spr.scale = DVector2(0.28125, 0.265625);
break;
case RTILE_SAWAMMO:
act->spr.scale = DVector2(0.1875, 0.109375);
break;
case RTILE_GROWSPRITEICON:
act->spr.scale = DVector2(0.15625, 0.140625);
break;
case RTILE_DEVISTATORAMMO:
act->spr.scale = DVector2(0.15625, 0.140625);
break;
case RTILE_ATOMICHEALTH:
act->spr.scale = DVector2(0.125, 0.125);
break;
case RTILE_TITSPRITE:
act->spr.scale = DVector2(0.265625, 0.25);
break;
}
act->spr.shade = act->sector()->floorshade;
break;
case RTILE_STEAM:
if (actj)
{
act->spr.Angles.Yaw = actj->spr.Angles.Yaw;
act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
act->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
act->vel.X = -0.5;
ssp(act, CLIPMASK0);
}
[[fallthrough]];
case RTILE_CEILINGSTEAM:
ChangeActorStat(act, STAT_STANDABLE);
break;
case RTILE_RUBBERCAN:
act->spr.extra = 0;
[[fallthrough]];
case RTILE_EXPLODINGBARREL:
case RTILE_HORSEONSIDE:
case RTILE_FIREBARREL:
case RTILE_NUKEBARREL:
case RTILE_FIREVASE:
case RTILE_NUKEBARRELDENTED:
case RTILE_NUKEBARRELLEAKED:
case RTILE_WOODENHORSE:
if (actj)
act->spr.scale = DVector2(0.5, 0.5);
act->clipdist = 18;
makeitfall(act);
if (actj) act->SetOwner(actj);
else act->SetOwner(act);
[[fallthrough]];
case RTILE_EGG:
if (ud.monsters_off == 1 && act->spr.picnum == RTILE_EGG)
{
act->spr.scale = DVector2(0, 0);
ChangeActorStat(act, STAT_MISC);
}
else
{
if (act->spr.picnum == RTILE_EGG)
act->clipdist = 6;
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip();
ChangeActorStat(act, STAT_ZOMBIEACTOR);
}
break;
case RTILE_TOILETWATER:
act->spr.shade = -16;
ChangeActorStat(act, STAT_STANDABLE);
break;
case RTILE_RRTILE63:
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
act->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
act->clipdist = 0.25;
ChangeActorStat(act, 100);
break;
}
return act;
}
END_DUKE_NS