mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-02 05:01:58 +00:00
0869497ecb
This allows using the related checking features with other textures as well.
147 lines
4.2 KiB
C++
147 lines
4.2 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include "build.h"
|
|
|
|
#include "blood.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
|
|
int nTileFiles = 0;
|
|
|
|
// these arrays get partially filled by .def, so they need to remain global.
|
|
static uint8_t surfType[kMaxTiles];
|
|
static int8_t tileShade[kMaxTiles];
|
|
short voxelIndex[kMaxTiles];
|
|
|
|
#define x(a, b) registerName(#a, b);
|
|
static void SetTileNames()
|
|
{
|
|
auto registerName = [](const char* name, int index)
|
|
{
|
|
TileFiles.addName(name, index);
|
|
};
|
|
#include "namelist.h"
|
|
// Oh Joy! Plasma Pak changes the tile number of the title screen, but we preferably want mods that use the original one to display it.
|
|
// So let's make this remapping depend on the CRC.
|
|
if (tileGetCRC32(2518) == 1170870757 && (tileGetCRC32(2046) != 290208654 || tileWidth(2518) == 0)) registerName("titlescreen", 2046);
|
|
else registerName("titlescreen", 2518);
|
|
}
|
|
#undef x
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void GameInterface::LoadGameTextures()
|
|
{
|
|
auto hFile = fileSystem.OpenFileReader("SURFACE.DAT");
|
|
if (hFile.isOpen())
|
|
{
|
|
hFile.Read(surfType, sizeof(surfType));
|
|
}
|
|
hFile = fileSystem.OpenFileReader("VOXEL.DAT");
|
|
if (hFile.isOpen())
|
|
{
|
|
hFile.Read(voxelIndex, sizeof(voxelIndex));
|
|
#if WORDS_BIGENDIAN
|
|
for (int i = 0; i < kMaxTiles; i++)
|
|
voxelIndex[i] = LittleShort(voxelIndex[i]);
|
|
#endif
|
|
}
|
|
hFile = fileSystem.OpenFileReader("SHADE.DAT");
|
|
if (hFile.isOpen())
|
|
{
|
|
hFile.Read(tileShade, sizeof(tileShade));
|
|
}
|
|
for (int i = 0; i < kMaxTiles; i++)
|
|
{
|
|
if (voxelIndex[i] >= 0 && voxelIndex[i] < MAXVOXELS)
|
|
voxreserve.Set(voxelIndex[i]);
|
|
}
|
|
SetTileNames();
|
|
}
|
|
|
|
void GameInterface::SetupSpecialTextures()
|
|
{
|
|
// set up all special tiles here, before we fully hook up with the texture manager.
|
|
tileDelete(504);
|
|
TileFiles.tileMakeWritable(2342);
|
|
TileFiles.lock(); // from this point on the tile<->texture associations may not change anymore.
|
|
mirrortile = tileGetTextureID(504);
|
|
for (int i = 0; i < MAXTILES; i++)
|
|
{
|
|
auto tex = tileGetTexture(i);
|
|
if (tex)
|
|
{
|
|
TextureAttr a = { surfType[i], tileShade[i], voxelIndex[i] };
|
|
tprops.Set(tex->GetID().GetIndex(), a);
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int tileGetSurfType(CollisionBase& hit)
|
|
{
|
|
switch (hit.type)
|
|
{
|
|
default:
|
|
return 0;
|
|
case kHitSector:
|
|
return tprops[hit.hitSector->floortexture()].surfType;
|
|
case kHitWall:
|
|
return tprops[hit.hitWall->walltexture()].surfType;
|
|
case kHitSprite:
|
|
return tprops[hit.hitActor->spr.spritetexture()].surfType;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void GameInterface::SetTileProps(int tile, int surf, int vox, int shade)
|
|
{
|
|
if (surf != INT_MAX) surfType[tile] = surf;
|
|
if (vox != INT_MAX) voxelIndex[tile] = vox;
|
|
if (shade != INT_MAX) tileShade[tile] = shade;
|
|
|
|
mirrortile = tileGetTextureID(504);
|
|
|
|
}
|
|
|
|
END_BLD_NS
|