raze/source/games/blood/src/tile.cpp
Christoph Oelckers 0869497ecb - rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
This allows using the related checking features with other textures as well.
2022-12-11 19:44:00 +01:00

147 lines
4.2 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "blood.h"
BEGIN_BLD_NS
int nTileFiles = 0;
// these arrays get partially filled by .def, so they need to remain global.
static uint8_t surfType[kMaxTiles];
static int8_t tileShade[kMaxTiles];
short voxelIndex[kMaxTiles];
#define x(a, b) registerName(#a, b);
static void SetTileNames()
{
auto registerName = [](const char* name, int index)
{
TileFiles.addName(name, index);
};
#include "namelist.h"
// Oh Joy! Plasma Pak changes the tile number of the title screen, but we preferably want mods that use the original one to display it.
// So let's make this remapping depend on the CRC.
if (tileGetCRC32(2518) == 1170870757 && (tileGetCRC32(2046) != 290208654 || tileWidth(2518) == 0)) registerName("titlescreen", 2046);
else registerName("titlescreen", 2518);
}
#undef x
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void GameInterface::LoadGameTextures()
{
auto hFile = fileSystem.OpenFileReader("SURFACE.DAT");
if (hFile.isOpen())
{
hFile.Read(surfType, sizeof(surfType));
}
hFile = fileSystem.OpenFileReader("VOXEL.DAT");
if (hFile.isOpen())
{
hFile.Read(voxelIndex, sizeof(voxelIndex));
#if WORDS_BIGENDIAN
for (int i = 0; i < kMaxTiles; i++)
voxelIndex[i] = LittleShort(voxelIndex[i]);
#endif
}
hFile = fileSystem.OpenFileReader("SHADE.DAT");
if (hFile.isOpen())
{
hFile.Read(tileShade, sizeof(tileShade));
}
for (int i = 0; i < kMaxTiles; i++)
{
if (voxelIndex[i] >= 0 && voxelIndex[i] < MAXVOXELS)
voxreserve.Set(voxelIndex[i]);
}
SetTileNames();
}
void GameInterface::SetupSpecialTextures()
{
// set up all special tiles here, before we fully hook up with the texture manager.
tileDelete(504);
TileFiles.tileMakeWritable(2342);
TileFiles.lock(); // from this point on the tile<->texture associations may not change anymore.
mirrortile = tileGetTextureID(504);
for (int i = 0; i < MAXTILES; i++)
{
auto tex = tileGetTexture(i);
if (tex)
{
TextureAttr a = { surfType[i], tileShade[i], voxelIndex[i] };
tprops.Set(tex->GetID().GetIndex(), a);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int tileGetSurfType(CollisionBase& hit)
{
switch (hit.type)
{
default:
return 0;
case kHitSector:
return tprops[hit.hitSector->floortexture()].surfType;
case kHitWall:
return tprops[hit.hitWall->walltexture()].surfType;
case kHitSprite:
return tprops[hit.hitActor->spr.spritetexture()].surfType;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void GameInterface::SetTileProps(int tile, int surf, int vox, int shade)
{
if (surf != INT_MAX) surfType[tile] = surf;
if (vox != INT_MAX) voxelIndex[tile] = vox;
if (shade != INT_MAX) tileShade[tile] = shade;
mirrortile = tileGetTextureID(504);
}
END_BLD_NS