raze/source/common
Christoph Oelckers 628bd9efc6 Filled in the rest of the menus
Sound is only partially functional, video mode completely nonfunctional, but it makes no sense adjusting them to the current backend code when it's due for replacement.
2019-12-05 00:47:05 +01:00
..
2d - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
console - commented FBaseCVar::GetHumanString back in. 2019-12-04 23:09:09 +01:00
filesystem - save menu in Duke Nukem is working. 2019-11-30 22:46:00 +01:00
fonts - fixed the sliders. 2019-12-03 20:32:35 +01:00
menu - added graphics for the mouse back button and reactivated the code for it. 2019-12-04 17:55:43 +01:00
music Filled in the rest of the menus 2019-12-05 00:47:05 +01:00
textures - made brightmaps operational. 2019-11-10 19:42:26 +01:00
utility - added option to print custom messages with Duke Nukem's quote system. 2019-12-04 21:35:35 +01:00
compositesaveame.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
compositesavegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gameconfigfile.cpp - fixed key binding 2019-11-06 20:34:00 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - externalized the controller bindings and removed all code responsible for maintaining them separately. 2019-12-02 18:33:11 +01:00
gamecontrol.h - externalized the controller bindings and removed all code responsible for maintaining them separately. 2019-12-02 18:33:11 +01:00
gamecvars.cpp Filled in the rest of the menus 2019-12-05 00:47:05 +01:00
gamecvars.h Filled in the rest of the menus 2019-12-05 00:47:05 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - major work on savegame code 2019-11-27 00:41:26 +01:00
inputstate.cpp - moved the application of in_mousebias and in_mousedeadzone into the backend code. 2019-12-03 20:58:43 +01:00
inputstate.h - fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced. 2019-11-28 19:35:35 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
openaudio.h - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - fixed quote init. 2019-12-04 00:38:43 +01:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
savegamehelp.cpp - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
savegamehelp.h - save menu in Duke Nukem is working. 2019-11-30 22:46:00 +01:00
searchpaths.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
secrets.cpp - added option to print custom messages with Duke Nukem's quote system. 2019-12-04 21:35:35 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
statistics.cpp - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - major work on savegame code 2019-11-27 00:41:26 +01:00