raze/source
Christoph Oelckers 6248c8813b - make RR's ingame thunder effect not depend on having seen one specific texture.
This really should check if the player has seen one sector where the effect is active.
2023-04-02 16:45:43 +02:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - fixed last commit 2023-04-01 12:27:48 +02:00
core - make RR's ingame thunder effect not depend on having seen one specific texture. 2023-04-02 16:45:43 +02:00
games - make RR's ingame thunder effect not depend on having seen one specific texture. 2023-04-02 16:45:43 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty
CMakeLists.txt - Exhumed: Bring pickup code back into player.cpp 2023-03-26 10:30:27 +11:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00