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raze/source/glbackend
Christoph Oelckers 215cb14401 - use a non-0 depth bias for sprites.
Hopefully this helps fixing the z-fighting issue with wall sprites in some Blood maps.
2020-02-06 18:44:06 +01:00
..
gl_hwtexture.cpp
gl_hwtexture.h
gl_palmanager.cpp
gl_renderstate.h - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
gl_samplers.cpp
gl_samplers.h
gl_shader.cpp
gl_shader.h
gl_texture.cpp
gl_uniform.h
glbackend.cpp - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
glbackend.h - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
hw_draw2d.cpp