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raze
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Christoph Oelckers
215cb14401
- use a non-0 depth bias for sprites.
...
Hopefully this helps fixing the z-fighting issue with wall sprites in some Blood maps.
2020-02-06 18:44:06 +01:00
..
include
- fixed swapped color channels in the tinting part of the shader.
2020-02-05 20:02:50 +01:00
src
- use a non-0 depth bias for sprites.
2020-02-06 18:44:06 +01:00