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raze/source/core/rendering
2023-12-05 22:39:26 +01:00
..
scene - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-12-05 22:39:12 +01:00
hw_entrypoint.cpp use a TArray for the screenshot buffer. 2023-12-05 22:39:09 +01:00
hw_models.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_models.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_palmanager.cpp
hw_palmanager.h
hw_sections.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
hw_sections.h
hw_vertexmap.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
hw_vertexmap.h
hw_voxels.cpp - adapted game code. 2023-08-20 02:25:12 +02:00
hw_voxels.h - Bump MAXVOXELS from 1024 to 2048. 2023-12-05 22:39:26 +01:00
render.h - adapted to backend changes. 2023-08-19 18:08:27 +02:00