..
actors.cpp
Fix return type of A_CheckHitSprite()
2020-03-20 17:35:09 +01:00
actors.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
anim.cpp
Fix -Wsign-compare warnings in anim.cpp
2020-02-02 20:35:43 +01:00
anim.h
Fix uninitialized variables causing black screen sometimes when playing videos
2020-01-03 09:45:15 +01:00
cheats.cpp
- made Blood's FullMap flag global and removed the hacks to show the full automap.
2020-03-07 19:30:18 +01:00
cheats.h
Improve interaction between cheat entry and player input
2019-12-08 08:05:14 +01:00
cmdline.cpp
- removed screen tilting code for software renderer.
2020-03-29 08:36:39 +02:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
common_game.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
config.cpp
Repair HUD scaling returning to 100% when relaunching Duke or RR games.
2020-03-22 10:37:43 +01:00
config.h
- got it to the point where it can render to the GL surface from the native backend.
2019-12-23 19:37:40 +01:00
d_menu.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
demo.cpp
- made Blood's FullMap flag global and removed the hacks to show the full automap.
2020-03-07 19:30:18 +01:00
demo.h
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
duke3d.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
events_defs.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
game.cpp
- render camera textures with the hardware renderer.
2020-03-29 14:01:46 +02:00
game.h
- render camera textures with the hardware renderer.
2020-03-29 14:01:46 +02:00
gamedef.cpp
Make gamestructures a proper object
2020-03-20 17:37:54 +01:00
gamedef.h
Make gamestructures a proper object
2020-03-20 17:37:54 +01:00
gameexec.cpp
- fixed compilation.
2020-03-20 21:26:28 +01:00
gameexec.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
gamestructures.cpp
- fixed compilation.
2020-03-20 21:26:28 +01:00
gamestructures.h
- fixed compilation.
2020-03-20 21:26:28 +01:00
gamevars.cpp
- fixed compilation.
2020-03-20 21:26:28 +01:00
gamevars.h
Make gamestructures a proper object
2020-03-20 17:37:54 +01:00
global.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
global.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
inv.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
keys.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
macros.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
menus.h
- added an engine credits menu page.
2020-01-15 20:39:41 +01:00
namesdyn.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
namesdyn.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
network.cpp
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
network.h
- netcode cleanup.
2020-02-03 21:06:03 +01:00
osdcmds.cpp
- netcode cleanup.
2020-02-03 21:06:03 +01:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
player.cpp
Fix IF crouch jumping and unintentional automatic crouching under sprites
2020-03-20 17:38:33 +01:00
player.h
Get rid of the globals used when implementing the framerate based input polling
2020-03-20 17:01:11 +01:00
premap.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
premap.h
- consolidation of music lookup code for user maps.
2020-01-27 20:53:41 +01:00
quotes.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
savegame.cpp
- a bit of cleanup.
2020-03-08 13:54:00 +01:00
savegame.h
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
sbar.cpp
- exported all game relevant texts from Duke Nukem and Redneck Rampage.
2019-12-07 14:53:13 +01:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- made Blood's FullMap flag global and removed the hacks to show the full automap.
2020-03-07 19:30:18 +01:00
screens.h
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
2019-12-10 23:04:06 +01:00
sector.cpp
- render camera textures with the hardware renderer.
2020-03-29 14:01:46 +02:00
sector.h
Fix return type of A_CheckHitSprite()
2020-03-20 17:35:09 +01:00
soundefs.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
sounds.cpp
- refactored sound user data to be easier to serialize.
2020-02-23 18:30:48 +01:00
sounds.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
sounds_common.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
soundsdyn.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
soundsdyn.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
text.cpp
- consolidation of screentext code
2020-03-05 00:58:38 +01:00
text.h
fixed some compiler warnings listed by XCode
2020-03-05 01:01:05 +01:00