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This removes the last active use case for the software renderer and allows rendering the camera views at a higher resolution. For Shadow Warrior this necessitated a split of JS_DrawMirrors, because it processed cameras and mirrors in the same loop which cannot be done with the hardware renderer. |
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.. | ||
gl | ||
gl_load | ||
hwrenderer | ||
i_video.h | ||
r_videoscale.cpp | ||
r_videoscale.h | ||
v_framebuffer.cpp | ||
v_video.cpp | ||
v_video.h |