raze/source/common/rendering
Christoph Oelckers 621a9338e5 - render camera textures with the hardware renderer.
This removes the last active use case for the software renderer and allows rendering the camera views at a higher resolution.
For Shadow Warrior this necessitated a split of JS_DrawMirrors, because it processed cameras and mirrors in the same loop which cannot be done with the hardware renderer.
2020-03-29 14:01:46 +02:00
..
gl - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
gl_load - removed message about vintage build 2020-02-10 15:10:45 +02:00
hwrenderer - increased amount of vertices to allow handling voxel packs. 2020-02-09 08:32:40 +01:00
i_video.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.cpp - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
r_videoscale.h - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
v_framebuffer.cpp - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
v_video.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
v_video.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00