.. |
formats
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- got rid of most of the font system's baggage that's no longer needed.
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2021-05-25 12:59:09 +02:00 |
hires
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Revert "- Remove CVAR_NOINITCALL bit from gl_texture_hqresize* CVARs."
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2021-07-24 09:08:29 +02:00 |
animlib.cpp
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- don't attempt to decode animation frames at offsets beyond the end of the current page.
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2021-07-02 20:33:53 +02:00 |
animlib.h
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- added a texture format for single frame ANMs so that they can be handled like normal images.
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2020-06-28 14:41:44 +02:00 |
animtexture.cpp
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- fixed invalidation of programmatic textures.
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2021-04-05 19:18:57 +02:00 |
animtexture.h
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- work on Duke intro sequence.
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2020-06-28 00:32:28 +02:00 |
bitmap.cpp
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- added the special colormaps for the texture compositor.
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2020-04-12 08:30:42 +02:00 |
bitmap.h
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- redid font translation so that it doesn't need to crush the font characters' color set to the base palette.
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2021-05-25 12:59:08 +02:00 |
gametexture.cpp
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- backend update.
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2020-06-11 09:15:44 +02:00 |
gametexture.h
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- fixed NoFullbrightRange.
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2021-04-20 20:02:08 +02:00 |
hw_ihwtexture.cpp
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- transitioned FTexture.
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2020-05-24 19:12:22 +02:00 |
hw_ihwtexture.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
hw_material.cpp
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- Backend update from GZDoom - mainly for GLES2 support.
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2021-09-18 12:20:28 +02:00 |
hw_material.h
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- preparations for passing palette lookup textures through the low level texture code.
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2020-06-17 12:26:01 +02:00 |
hw_texcontainer.h
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- redid font translation so that it doesn't need to crush the font characters' color set to the base palette.
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2021-05-25 12:59:08 +02:00 |
image.cpp
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- added a texture format for single frame ANMs so that they can be handled like normal images.
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2020-06-28 14:41:44 +02:00 |
image.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
imagehelpers.h
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- finally managed to merge in the original texture system commit.
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2020-05-24 22:53:14 +02:00 |
imagetexture.cpp
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- properly delete backing images in the texture manager.
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2020-10-15 20:22:41 +02:00 |
m_png.cpp
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- m_png.cpp is common.
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2020-04-12 08:30:42 +02:00 |
m_png.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
multipatchtexturebuilder.cpp
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
skyboxtexture.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
skyboxtexture.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
texmanip.h
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- added GZDoom's texture manager.
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2020-05-24 16:11:10 +02:00 |
texture.cpp
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- redid font translation so that it doesn't need to crush the font characters' color set to the base palette.
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2021-05-25 12:59:08 +02:00 |
textureid.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
texturemanager.cpp
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- disable texture name truncation for textures/ directory.
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2021-07-05 22:39:24 +02:00 |
texturemanager.h
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- disable texture name truncation for textures/ directory.
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2021-07-05 22:39:24 +02:00 |
textures.h
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- properly delete backing images in the texture manager.
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2020-10-15 20:22:41 +02:00 |
v_collection.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
v_collection.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |